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// Type definitions for Queue 4.5.1 // Project: https://github.com/jessetane/queue // Definitions by: Alex Miller <https://github.com/codex-> import { EventEmitter } from "events"; export interface Options { /** * Max number of jobs the queue should process concurrently. * * @default Infinity */ concurrency?: number; /** * Milliseconds to wait for a job to execute its callback. * * @default 0 */ timeout?: number; /** * Ensures the queue is always running if jobs are available. Useful in situations where you are using a queue only for concurrency control. * * @default false */ autostart?: boolean; /** * An array to set job callback arguments on. * * @default null */ results?: any[]; } interface Queue extends EventEmitter { /** * Max number of jobs the queue should process concurrently. */ concurrency: number; /** * Milliseconds to wait for a job to execute its callback. */ timeout: number; /** * Ensures the queue is always running if jobs are available. */ autostart: boolean; /** * An array to set job callback arguments on. */ results: any[] | null; /** * Jobs pending + jobs to process. */ readonly length: number; /** * Adds one or more elements to the end of the Queue and returns the new length of the Queue. * * @param workers New workers of the Queue. */ push(...workers: QueueWorker[]): number; /** * Adds one or more elements to the front of the Queue and returns the new length of the Queue. * * @param workers Workers to insert at the start of the Queue. */ unshift(...workers: QueueWorker[]): number; /** * Adds and/or removes elements from the queue. * * @param start The zero-based location in the Queue from which to start removing elements. * @param deleteCount The number of elements to remove. */ splice(start: number, deleteCount?: number): Queue; /** * Adds and/or removes elements from the queue. * * @param start The zero-based location in the Queue from which to start removing elements. * @param deleteCount The number of elements to remove. * @param workers Workers to insert into the Queue in place of the deleted elements. */ splice(start: number, deleteCount: number, ...workers: QueueWorker[]): Queue; /** * Removes the last element from the Queue and returns that element. */ pop(): QueueWorker | undefined; /** * Removes the first element from the Queue and returns that element. */ shift(): QueueWorker | undefined; /** * Extracts a section of the Queue and returns Queue. * * @param start The beginning of the specified portion of the Queue. * @param end The end of the specified portion of the Queue. */ slice(start?: number, end?: number): Queue; /** * Reverses the order of the elements of the Queue in place. */ reverse(): Queue; /** * Returns the first (least) index of an element within the Queue equal to the specified value, or -1 if none is found. * * @param searchElement The value to locate in the Queue. * @param fromIndex The Queue index at which to begin the search. If omitted, the search starts at index 0. */ indexOf(searchElement: QueueWorker, fromIndex?: number): number; /** * Returns the last (greatest) index of an element within the Queue equal to the specified value, or -1 if none is found. * * @param searchElement The value to locate in the Queue. * @param fromIndex The Queue index at which to begin the search. If omitted, the search starts at the last index in the Queue. */ lastIndexOf(searchElement: QueueWorker, fromIndex?: number): number; /** * Starts the queue. * * @param callback Callback to be called when the queue empties or when an error occurs. */ start(callback?: (error?: Error) => void): void; /** * Stops the queue. */ stop(): void; /** * Stop and empty the queue immediately. * * @param error error of why the stop has occurred, to be passed to start callback if supplied. */ end(error?: Error): void; } interface QueueConstructor { (options?: Options): Queue; new (options?: Options): Queue; } declare const Queue: QueueConstructor; export default Queue; export interface QueueWorker { (callback?: QueueWorkerCallback): void; /** * Override queue timeout. */ timeout?: number; } export interface QueueWorkerCallback { (error?: Error, data?: Object): void; }