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{"version":3,"file":"socket.io.msgpack.min.js","sources":["../node_modules/engine.io-parser/build/esm/commons.js","../node_modules/engine.io-parser/build/esm/contrib/base64-arraybuffer.js","../node_modules/engine.io-parser/build/esm/encodePacket.browser.js","../node_modules/engine.io-parser/build/esm/decodePacket.browser.js","../node_modules/engine.io-parser/build/esm/index.js","../node_modules/@socket.io/component-emitter/index.mjs","../node_modules/engine.io-client/build/esm/globalThis.browser.js","../node_modules/engine.io-client/build/esm/util.js","../node_modules/engine.io-client/build/esm/contrib/yeast.js","../node_modules/engine.io-client/build/esm/transport.js","../node_modules/engine.io-client/build/esm/contrib/parseqs.js","../node_modules/engine.io-client/build/esm/contrib/has-cors.js","../node_modules/engine.io-client/build/esm/transports/xmlhttprequest.browser.js","../node_modules/engine.io-client/build/esm/transports/polling.js","../node_modules/engine.io-client/build/esm/transports/websocket-constructor.browser.js","../node_modules/engine.io-client/build/esm/transports/websocket.js","../node_modules/engine.io-client/build/esm/transports/index.js","../node_modules/engine.io-client/build/esm/contrib/parseuri.js","../node_modules/engine.io-client/build/esm/socket.js","../node_modules/engine.io-client/build/esm/index.js","../node_modules/notepack.io/browser/encode.js","../node_modules/notepack.io/browser/decode.js","../node_modules/notepack.io/lib/index.js","../node_modules/component-emitter/index.js","../node_modules/socket.io-msgpack-parser/index.js","../build/esm/on.js","../build/esm/socket.js","../build/esm/contrib/backo2.js","../build/esm/manager.js","../build/esm/index.js","../build/esm/url.js"],"sourcesContent":["const PACKET_TYPES = Object.create(null); // no Map = no polyfill\nPACKET_TYPES[\"open\"] = \"0\";\nPACKET_TYPES[\"close\"] = \"1\";\nPACKET_TYPES[\"ping\"] = \"2\";\nPACKET_TYPES[\"pong\"] = \"3\";\nPACKET_TYPES[\"message\"] = \"4\";\nPACKET_TYPES[\"upgrade\"] = \"5\";\nPACKET_TYPES[\"noop\"] = \"6\";\nconst PACKET_TYPES_REVERSE = Object.create(null);\nObject.keys(PACKET_TYPES).forEach(key => {\n    PACKET_TYPES_REVERSE[PACKET_TYPES[key]] = key;\n});\nconst ERROR_PACKET = { type: \"error\", data: \"parser error\" };\nexport { PACKET_TYPES, PACKET_TYPES_REVERSE, ERROR_PACKET };\n","const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';\n// Use a lookup table to find the index.\nconst lookup = typeof Uint8Array === 'undefined' ? [] : new Uint8Array(256);\nfor (let i = 0; i < chars.length; i++) {\n    lookup[chars.charCodeAt(i)] = i;\n}\nexport const encode = (arraybuffer) => {\n    let bytes = new Uint8Array(arraybuffer), i, len = bytes.length, base64 = '';\n    for (i = 0; i < len; i += 3) {\n        base64 += chars[bytes[i] >> 2];\n        base64 += chars[((bytes[i] & 3) << 4) | (bytes[i + 1] >> 4)];\n        base64 += chars[((bytes[i + 1] & 15) << 2) | (bytes[i + 2] >> 6)];\n        base64 += chars[bytes[i + 2] & 63];\n    }\n    if (len % 3 === 2) {\n        base64 = base64.substring(0, base64.length - 1) + '=';\n    }\n    else if (len % 3 === 1) {\n        base64 = base64.substring(0, base64.length - 2) + '==';\n    }\n    return base64;\n};\nexport const decode = (base64) => {\n    let bufferLength = base64.length * 0.75, len = base64.length, i, p = 0, encoded1, encoded2, encoded3, encoded4;\n    if (base64[base64.length - 1] === '=') {\n        bufferLength--;\n        if (base64[base64.length - 2] === '=') {\n            bufferLength--;\n        }\n    }\n    const arraybuffer = new ArrayBuffer(bufferLength), bytes = new Uint8Array(arraybuffer);\n    for (i = 0; i < len; i += 4) {\n        encoded1 = lookup[base64.charCodeAt(i)];\n        encoded2 = lookup[base64.charCodeAt(i + 1)];\n        encoded3 = lookup[base64.charCodeAt(i + 2)];\n        encoded4 = lookup[base64.charCodeAt(i + 3)];\n        bytes[p++] = (encoded1 << 2) | (encoded2 >> 4);\n        bytes[p++] = ((encoded2 & 15) << 4) | (encoded3 >> 2);\n        bytes[p++] = ((encoded3 & 3) << 6) | (encoded4 & 63);\n    }\n    return arraybuffer;\n};\n","import { PACKET_TYPES } from \"./commons.js\";\nconst withNativeBlob = typeof Blob === \"function\" ||\n    (typeof Blob !== \"undefined\" &&\n        Object.prototype.toString.call(Blob) === \"[object BlobConstructor]\");\nconst withNativeArrayBuffer = typeof ArrayBuffer === \"function\";\n// ArrayBuffer.isView method is not defined in IE10\nconst isView = obj => {\n    return typeof ArrayBuffer.isView === \"function\"\n        ? ArrayBuffer.isView(obj)\n        : obj && obj.buffer instanceof ArrayBuffer;\n};\nconst encodePacket = ({ type, data }, supportsBinary, callback) => {\n    if (withNativeBlob && data instanceof Blob) {\n        if (supportsBinary) {\n            return callback(data);\n        }\n        else {\n            return encodeBlobAsBase64(data, callback);\n        }\n    }\n    else if (withNativeArrayBuffer &&\n        (data instanceof ArrayBuffer || isView(data))) {\n        if (supportsBinary) {\n            return callback(data);\n        }\n        else {\n            return encodeBlobAsBase64(new Blob([data]), callback);\n        }\n    }\n    // plain string\n    return callback(PACKET_TYPES[type] + (data || \"\"));\n};\nconst encodeBlobAsBase64 = (data, callback) => {\n    const fileReader = new FileReader();\n    fileReader.onload = function () {\n        const content = fileReader.result.split(\",\")[1];\n        callback(\"b\" + content);\n    };\n    return fileReader.readAsDataURL(data);\n};\nexport default encodePacket;\n","import { ERROR_PACKET, PACKET_TYPES_REVERSE } from \"./commons.js\";\nimport { decode } from \"./contrib/base64-arraybuffer.js\";\nconst withNativeArrayBuffer = typeof ArrayBuffer === \"function\";\nconst decodePacket = (encodedPacket, binaryType) => {\n    if (typeof encodedPacket !== \"string\") {\n        return {\n            type: \"message\",\n            data: mapBinary(encodedPacket, binaryType)\n        };\n    }\n    const type = encodedPacket.charAt(0);\n    if (type === \"b\") {\n        return {\n            type: \"message\",\n            data: decodeBase64Packet(encodedPacket.substring(1), binaryType)\n        };\n    }\n    const packetType = PACKET_TYPES_REVERSE[type];\n    if (!packetType) {\n        return ERROR_PACKET;\n    }\n    return encodedPacket.length > 1\n        ? {\n            type: PACKET_TYPES_REVERSE[type],\n            data: encodedPacket.substring(1)\n        }\n        : {\n            type: PACKET_TYPES_REVERSE[type]\n        };\n};\nconst decodeBase64Packet = (data, binaryType) => {\n    if (withNativeArrayBuffer) {\n        const decoded = decode(data);\n        return mapBinary(decoded, binaryType);\n    }\n    else {\n        return { base64: true, data }; // fallback for old browsers\n    }\n};\nconst mapBinary = (data, binaryType) => {\n    switch (binaryType) {\n        case \"blob\":\n            return data instanceof ArrayBuffer ? new Blob([data]) : data;\n        case \"arraybuffer\":\n        default:\n            return data; // assuming the data is already an ArrayBuffer\n    }\n};\nexport default decodePacket;\n","import encodePacket from \"./encodePacket.js\";\nimport decodePacket from \"./decodePacket.js\";\nconst SEPARATOR = String.fromCharCode(30); // see https://en.wikipedia.org/wiki/Delimiter#ASCII_delimited_text\nconst encodePayload = (packets, callback) => {\n    // some packets may be added to the array while encoding, so the initial length must be saved\n    const length = packets.length;\n    const encodedPackets = new Array(length);\n    let count = 0;\n    packets.forEach((packet, i) => {\n        // force base64 encoding for binary packets\n        encodePacket(packet, false, encodedPacket => {\n            encodedPackets[i] = encodedPacket;\n            if (++count === length) {\n                callback(encodedPackets.join(SEPARATOR));\n            }\n        });\n    });\n};\nconst decodePayload = (encodedPayload, binaryType) => {\n    const encodedPackets = encodedPayload.split(SEPARATOR);\n    const packets = [];\n    for (let i = 0; i < encodedPackets.length; i++) {\n        const decodedPacket = decodePacket(encodedPackets[i], binaryType);\n        packets.push(decodedPacket);\n        if (decodedPacket.type === \"error\") {\n            break;\n        }\n    }\n    return packets;\n};\nexport const protocol = 4;\nexport { encodePacket, encodePayload, decodePacket, decodePayload };\n","/**\n * Initialize a new `Emitter`.\n *\n * @api public\n */\n\nexport function Emitter(obj) {\n  if (obj) return mixin(obj);\n}\n\n/**\n * Mixin the emitter properties.\n *\n * @param {Object} obj\n * @return {Object}\n * @api private\n */\n\nfunction mixin(obj) {\n  for (var key in Emitter.prototype) {\n    obj[key] = Emitter.prototype[key];\n  }\n  return obj;\n}\n\n/**\n * Listen on the given `event` with `fn`.\n *\n * @param {String} event\n * @param {Function} fn\n * @return {Emitter}\n * @api public\n */\n\nEmitter.prototype.on =\nEmitter.prototype.addEventListener = function(event, fn){\n  this._callbacks = this._callbacks || {};\n  (this._callbacks['$' + event] = this._callbacks['$' + event] || [])\n    .push(fn);\n  return this;\n};\n\n/**\n * Adds an `event` listener that will be invoked a single\n * time then automatically removed.\n *\n * @param {String} event\n * @param {Function} fn\n * @return {Emitter}\n * @api public\n */\n\nEmitter.prototype.once = function(event, fn){\n  function on() {\n    this.off(event, on);\n    fn.apply(this, arguments);\n  }\n\n  on.fn = fn;\n  this.on(event, on);\n  return this;\n};\n\n/**\n * Remove the given callback for `event` or all\n * registered callbacks.\n *\n * @param {String} event\n * @param {Function} fn\n * @return {Emitter}\n * @api public\n */\n\nEmitter.prototype.off =\nEmitter.prototype.removeListener =\nEmitter.prototype.removeAllListeners =\nEmitter.prototype.removeEventListener = function(event, fn){\n  this._callbacks = this._callbacks || {};\n\n  // all\n  if (0 == arguments.length) {\n    this._callbacks = {};\n    return this;\n  }\n\n  // specific event\n  var callbacks = this._callbacks['$' + event];\n  if (!callbacks) return this;\n\n  // remove all handlers\n  if (1 == arguments.length) {\n    delete this._callbacks['$' + event];\n    return this;\n  }\n\n  // remove specific handler\n  var cb;\n  for (var i = 0; i < callbacks.length; i++) {\n    cb = callbacks[i];\n    if (cb === fn || cb.fn === fn) {\n      callbacks.splice(i, 1);\n      break;\n    }\n  }\n\n  // Remove event specific arrays for event types that no\n  // one is subscribed for to avoid memory leak.\n  if (callbacks.length === 0) {\n    delete this._callbacks['$' + event];\n  }\n\n  return this;\n};\n\n/**\n * Emit `event` with the given args.\n *\n * @param {String} event\n * @param {Mixed} ...\n * @return {Emitter}\n */\n\nEmitter.prototype.emit = function(event){\n  this._callbacks = this._callbacks || {};\n\n  var args = new Array(arguments.length - 1)\n    , callbacks = this._callbacks['$' + event];\n\n  for (var i = 1; i < arguments.length; i++) {\n    args[i - 1] = arguments[i];\n  }\n\n  if (callbacks) {\n    callbacks = callbacks.slice(0);\n    for (var i = 0, len = callbacks.length; i < len; ++i) {\n      callbacks[i].apply(this, args);\n    }\n  }\n\n  return this;\n};\n\n// alias used for reserved events (protected method)\nEmitter.prototype.emitReserved = Emitter.prototype.emit;\n\n/**\n * Return array of callbacks for `event`.\n *\n * @param {String} event\n * @return {Array}\n * @api public\n */\n\nEmitter.prototype.listeners = function(event){\n  this._callbacks = this._callbacks || {};\n  return this._callbacks['$' + event] || [];\n};\n\n/**\n * Check if this emitter has `event` handlers.\n *\n * @param {String} event\n * @return {Boolean}\n * @api public\n */\n\nEmitter.prototype.hasListeners = function(event){\n  return !! this.listeners(event).length;\n};\n","export const globalThisShim = (() => {\n    if (typeof self !== \"undefined\") {\n        return self;\n    }\n    else if (typeof window !== \"undefined\") {\n        return window;\n    }\n    else {\n        return Function(\"return this\")();\n    }\n})();\n","import { globalThisShim as globalThis } from \"./globalThis.js\";\nexport function pick(obj, ...attr) {\n    return attr.reduce((acc, k) => {\n        if (obj.hasOwnProperty(k)) {\n            acc[k] = obj[k];\n        }\n        return acc;\n    }, {});\n}\n// Keep a reference to the real timeout functions so they can be used when overridden\nconst NATIVE_SET_TIMEOUT = globalThis.setTimeout;\nconst NATIVE_CLEAR_TIMEOUT = globalThis.clearTimeout;\nexport function installTimerFunctions(obj, opts) {\n    if (opts.useNativeTimers) {\n        obj.setTimeoutFn = NATIVE_SET_TIMEOUT.bind(globalThis);\n        obj.clearTimeoutFn = NATIVE_CLEAR_TIMEOUT.bind(globalThis);\n    }\n    else {\n        obj.setTimeoutFn = globalThis.setTimeout.bind(globalThis);\n        obj.clearTimeoutFn = globalThis.clearTimeout.bind(globalThis);\n    }\n}\n// base64 encoded buffers are about 33% bigger (https://en.wikipedia.org/wiki/Base64)\nconst BASE64_OVERHEAD = 1.33;\n// we could also have used `new Blob([obj]).size`, but it isn't supported in IE9\nexport function byteLength(obj) {\n    if (typeof obj === \"string\") {\n        return utf8Length(obj);\n    }\n    // arraybuffer or blob\n    return Math.ceil((obj.byteLength || obj.size) * BASE64_OVERHEAD);\n}\nfunction utf8Length(str) {\n    let c = 0, length = 0;\n    for (let i = 0, l = str.length; i < l; i++) {\n        c = str.charCodeAt(i);\n        if (c < 0x80) {\n            length += 1;\n        }\n        else if (c < 0x800) {\n            length += 2;\n        }\n        else if (c < 0xd800 || c >= 0xe000) {\n            length += 3;\n        }\n        else {\n            i++;\n            length += 4;\n        }\n    }\n    return length;\n}\n","// imported from https://github.com/unshiftio/yeast\n'use strict';\nconst alphabet = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz-_'.split(''), length = 64, map = {};\nlet seed = 0, i = 0, prev;\n/**\n * Return a string representing the specified number.\n *\n * @param {Number} num The number to convert.\n * @returns {String} The string representation of the number.\n * @api public\n */\nexport function encode(num) {\n    let encoded = '';\n    do {\n        encoded = alphabet[num % length] + encoded;\n        num = Math.floor(num / length);\n    } while (num > 0);\n    return encoded;\n}\n/**\n * Return the integer value specified by the given string.\n *\n * @param {String} str The string to convert.\n * @returns {Number} The integer value represented by the string.\n * @api public\n */\nexport function decode(str) {\n    let decoded = 0;\n    for (i = 0; i < str.length; i++) {\n        decoded = decoded * length + map[str.charAt(i)];\n    }\n    return decoded;\n}\n/**\n * Yeast: A tiny growing id generator.\n *\n * @returns {String} A unique id.\n * @api public\n */\nexport function yeast() {\n    const now = encode(+new Date());\n    if (now !== prev)\n        return seed = 0, prev = now;\n    return now + '.' + encode(seed++);\n}\n//\n// Map each character to its index.\n//\nfor (; i < length; i++)\n    map[alphabet[i]] = i;\n","import { decodePacket } from \"engine.io-parser\";\nimport { Emitter } from \"@socket.io/component-emitter\";\nimport { installTimerFunctions } from \"./util.js\";\nclass TransportError extends Error {\n    constructor(reason, description, context) {\n        super(reason);\n        this.description = description;\n        this.context = context;\n        this.type = \"TransportError\";\n    }\n}\nexport class Transport extends Emitter {\n    /**\n     * Transport abstract constructor.\n     *\n     * @param {Object} opts - options\n     * @protected\n     */\n    constructor(opts) {\n        super();\n        this.writable = false;\n        installTimerFunctions(this, opts);\n        this.opts = opts;\n        this.query = opts.query;\n        this.socket = opts.socket;\n    }\n    /**\n     * Emits an error.\n     *\n     * @param {String} reason\n     * @param description\n     * @param context - the error context\n     * @return {Transport} for chaining\n     * @protected\n     */\n    onError(reason, description, context) {\n        super.emitReserved(\"error\", new TransportError(reason, description, context));\n        return this;\n    }\n    /**\n     * Opens the transport.\n     */\n    open() {\n        this.readyState = \"opening\";\n        this.doOpen();\n        return this;\n    }\n    /**\n     * Closes the transport.\n     */\n    close() {\n        if (this.readyState === \"opening\" || this.readyState === \"open\") {\n            this.doClose();\n            this.onClose();\n        }\n        return this;\n    }\n    /**\n     * Sends multiple packets.\n     *\n     * @param {Array} packets\n     */\n    send(packets) {\n        if (this.readyState === \"open\") {\n            this.write(packets);\n        }\n        else {\n            // this might happen if the transport was silently closed in the beforeunload event handler\n        }\n    }\n    /**\n     * Called upon open\n     *\n     * @protected\n     */\n    onOpen() {\n        this.readyState = \"open\";\n        this.writable = true;\n        super.emitReserved(\"open\");\n    }\n    /**\n     * Called with data.\n     *\n     * @param {String} data\n     * @protected\n     */\n    onData(data) {\n        const packet = decodePacket(data, this.socket.binaryType);\n        this.onPacket(packet);\n    }\n    /**\n     * Called with a decoded packet.\n     *\n     * @protected\n     */\n    onPacket(packet) {\n        super.emitReserved(\"packet\", packet);\n    }\n    /**\n     * Called upon close.\n     *\n     * @protected\n     */\n    onClose(details) {\n        this.readyState = \"closed\";\n        super.emitReserved(\"close\", details);\n    }\n    /**\n     * Pauses the transport, in order not to lose packets during an upgrade.\n     *\n     * @param onPause\n     */\n    pause(onPause) { }\n}\n","// imported from https://github.com/galkn/querystring\n/**\n * Compiles a querystring\n * Returns string representation of the object\n *\n * @param {Object}\n * @api private\n */\nexport function encode(obj) {\n    let str = '';\n    for (let i in obj) {\n        if (obj.hasOwnProperty(i)) {\n            if (str.length)\n                str += '&';\n            str += encodeURIComponent(i) + '=' + encodeURIComponent(obj[i]);\n        }\n    }\n    return str;\n}\n/**\n * Parses a simple querystring into an object\n *\n * @param {String} qs\n * @api private\n */\nexport function decode(qs) {\n    let qry = {};\n    let pairs = qs.split('&');\n    for (let i = 0, l = pairs.length; i < l; i++) {\n        let pair = pairs[i].split('=');\n        qry[decodeURIComponent(pair[0])] = decodeURIComponent(pair[1]);\n    }\n    return qry;\n}\n","// imported from https://github.com/component/has-cors\nlet value = false;\ntry {\n    value = typeof XMLHttpRequest !== 'undefined' &&\n        'withCredentials' in new XMLHttpRequest();\n}\ncatch (err) {\n    // if XMLHttp support is disabled in IE then it will throw\n    // when trying to create\n}\nexport const hasCORS = value;\n","// browser shim for xmlhttprequest module\nimport { hasCORS } from \"../contrib/has-cors.js\";\nimport { globalThisShim as globalThis } from \"../globalThis.js\";\nexport function XHR(opts) {\n    const xdomain = opts.xdomain;\n    // XMLHttpRequest can be disabled on IE\n    try {\n        if (\"undefined\" !== typeof XMLHttpRequest && (!xdomain || hasCORS)) {\n            return new XMLHttpRequest();\n        }\n    }\n    catch (e) { }\n    if (!xdomain) {\n        try {\n            return new globalThis[[\"Active\"].concat(\"Object\").join(\"X\")](\"Microsoft.XMLHTTP\");\n        }\n        catch (e) { }\n    }\n}\n","import { Transport } from \"../transport.js\";\nimport { yeast } from \"../contrib/yeast.js\";\nimport { encode } from \"../contrib/parseqs.js\";\nimport { encodePayload, decodePayload } from \"engine.io-parser\";\nimport { XHR as XMLHttpRequest } from \"./xmlhttprequest.js\";\nimport { Emitter } from \"@socket.io/component-emitter\";\nimport { installTimerFunctions, pick } from \"../util.js\";\nimport { globalThisShim as globalThis } from \"../globalThis.js\";\nfunction empty() { }\nconst hasXHR2 = (function () {\n    const xhr = new XMLHttpRequest({\n        xdomain: false,\n    });\n    return null != xhr.responseType;\n})();\nexport class Polling extends Transport {\n    /**\n     * XHR Polling constructor.\n     *\n     * @param {Object} opts\n     * @package\n     */\n    constructor(opts) {\n        super(opts);\n        this.polling = false;\n        if (typeof location !== \"undefined\") {\n            const isSSL = \"https:\" === location.protocol;\n            let port = location.port;\n            // some user agents have empty `location.port`\n            if (!port) {\n                port = isSSL ? \"443\" : \"80\";\n            }\n            this.xd =\n                (typeof location !== \"undefined\" &&\n                    opts.hostname !== location.hostname) ||\n                    port !== opts.port;\n            this.xs = opts.secure !== isSSL;\n        }\n        /**\n         * XHR supports binary\n         */\n        const forceBase64 = opts && opts.forceBase64;\n        this.supportsBinary = hasXHR2 && !forceBase64;\n    }\n    get name() {\n        return \"polling\";\n    }\n    /**\n     * Opens the socket (triggers polling). We write a PING message to determine\n     * when the transport is open.\n     *\n     * @protected\n     */\n    doOpen() {\n        this.poll();\n    }\n    /**\n     * Pauses polling.\n     *\n     * @param {Function} onPause - callback upon buffers are flushed and transport is paused\n     * @package\n     */\n    pause(onPause) {\n        this.readyState = \"pausing\";\n        const pause = () => {\n            this.readyState = \"paused\";\n            onPause();\n        };\n        if (this.polling || !this.writable) {\n            let total = 0;\n            if (this.polling) {\n                total++;\n                this.once(\"pollComplete\", function () {\n                    --total || pause();\n                });\n            }\n            if (!this.writable) {\n                total++;\n                this.once(\"drain\", function () {\n                    --total || pause();\n                });\n            }\n        }\n        else {\n            pause();\n        }\n    }\n    /**\n     * Starts polling cycle.\n     *\n     * @private\n     */\n    poll() {\n        this.polling = true;\n        this.doPoll();\n        this.emitReserved(\"poll\");\n    }\n    /**\n     * Overloads onData to detect payloads.\n     *\n     * @protected\n     */\n    onData(data) {\n        const callback = (packet) => {\n            // if its the first message we consider the transport open\n            if (\"opening\" === this.readyState && packet.type === \"open\") {\n                this.onOpen();\n            }\n            // if its a close packet, we close the ongoing requests\n            if (\"close\" === packet.type) {\n                this.onClose({ description: \"transport closed by the server\" });\n                return false;\n            }\n            // otherwise bypass onData and handle the message\n            this.onPacket(packet);\n        };\n        // decode payload\n        decodePayload(data, this.socket.binaryType).forEach(callback);\n        // if an event did not trigger closing\n        if (\"closed\" !== this.readyState) {\n            // if we got data we're not polling\n            this.polling = false;\n            this.emitReserved(\"pollComplete\");\n            if (\"open\" === this.readyState) {\n                this.poll();\n            }\n            else {\n            }\n        }\n    }\n    /**\n     * For polling, send a close packet.\n     *\n     * @protected\n     */\n    doClose() {\n        const close = () => {\n            this.write([{ type: \"close\" }]);\n        };\n        if (\"open\" === this.readyState) {\n            close();\n        }\n        else {\n            // in case we're trying to close while\n            // handshaking is in progress (GH-164)\n            this.once(\"open\", close);\n        }\n    }\n    /**\n     * Writes a packets payload.\n     *\n     * @param {Array} packets - data packets\n     * @protected\n     */\n    write(packets) {\n        this.writable = false;\n        encodePayload(packets, (data) => {\n            this.doWrite(data, () => {\n                this.writable = true;\n                this.emitReserved(\"drain\");\n            });\n        });\n    }\n    /**\n     * Generates uri for connection.\n     *\n     * @private\n     */\n    uri() {\n        let query = this.query || {};\n        const schema = this.opts.secure ? \"https\" : \"http\";\n        let port = \"\";\n        // cache busting is forced\n        if (false !== this.opts.timestampRequests) {\n            query[this.opts.timestampParam] = yeast();\n        }\n        if (!this.supportsBinary && !query.sid) {\n            query.b64 = 1;\n        }\n        // avoid port if default for schema\n        if (this.opts.port &&\n            ((\"https\" === schema && Number(this.opts.port) !== 443) ||\n                (\"http\" === schema && Number(this.opts.port) !== 80))) {\n            port = \":\" + this.opts.port;\n        }\n        const encodedQuery = encode(query);\n        const ipv6 = this.opts.hostname.indexOf(\":\") !== -1;\n        return (schema +\n            \"://\" +\n            (ipv6 ? \"[\" + this.opts.hostname + \"]\" : this.opts.hostname) +\n            port +\n            this.opts.path +\n            (encodedQuery.length ? \"?\" + encodedQuery : \"\"));\n    }\n    /**\n     * Creates a request.\n     *\n     * @param {String} method\n     * @private\n     */\n    request(opts = {}) {\n        Object.assign(opts, { xd: this.xd, xs: this.xs }, this.opts);\n        return new Request(this.uri(), opts);\n    }\n    /**\n     * Sends data.\n     *\n     * @param {String} data to send.\n     * @param {Function} called upon flush.\n     * @private\n     */\n    doWrite(data, fn) {\n        const req = this.request({\n            method: \"POST\",\n            data: data,\n        });\n        req.on(\"success\", fn);\n        req.on(\"error\", (xhrStatus, context) => {\n            this.onError(\"xhr post error\", xhrStatus, context);\n        });\n    }\n    /**\n     * Starts a poll cycle.\n     *\n     * @private\n     */\n    doPoll() {\n        const req = this.request();\n        req.on(\"data\", this.onData.bind(this));\n        req.on(\"error\", (xhrStatus, context) => {\n            this.onError(\"xhr poll error\", xhrStatus, context);\n        });\n        this.pollXhr = req;\n    }\n}\nexport class Request extends Emitter {\n    /**\n     * Request constructor\n     *\n     * @param {Object} options\n     * @package\n     */\n    constructor(uri, opts) {\n        super();\n        installTimerFunctions(this, opts);\n        this.opts = opts;\n        this.method = opts.method || \"GET\";\n        this.uri = uri;\n        this.async = false !== opts.async;\n        this.data = undefined !== opts.data ? opts.data : null;\n        this.create();\n    }\n    /**\n     * Creates the XHR object and sends the request.\n     *\n     * @private\n     */\n    create() {\n        const opts = pick(this.opts, \"agent\", \"pfx\", \"key\", \"passphrase\", \"cert\", \"ca\", \"ciphers\", \"rejectUnauthorized\", \"autoUnref\");\n        opts.xdomain = !!this.opts.xd;\n        opts.xscheme = !!this.opts.xs;\n        const xhr = (this.xhr = new XMLHttpRequest(opts));\n        try {\n            xhr.open(this.method, this.uri, this.async);\n            try {\n                if (this.opts.extraHeaders) {\n                    xhr.setDisableHeaderCheck && xhr.setDisableHeaderCheck(true);\n                    for (let i in this.opts.extraHeaders) {\n                        if (this.opts.extraHeaders.hasOwnProperty(i)) {\n                            xhr.setRequestHeader(i, this.opts.extraHeaders[i]);\n                        }\n                    }\n                }\n            }\n            catch (e) { }\n            if (\"POST\" === this.method) {\n                try {\n                    xhr.setRequestHeader(\"Content-type\", \"text/plain;charset=UTF-8\");\n                }\n                catch (e) { }\n            }\n            try {\n                xhr.setRequestHeader(\"Accept\", \"*/*\");\n            }\n            catch (e) { }\n            // ie6 check\n            if (\"withCredentials\" in xhr) {\n                xhr.withCredentials = this.opts.withCredentials;\n            }\n            if (this.opts.requestTimeout) {\n                xhr.timeout = this.opts.requestTimeout;\n            }\n            xhr.onreadystatechange = () => {\n                if (4 !== xhr.readyState)\n                    return;\n                if (200 === xhr.status || 1223 === xhr.status) {\n                    this.onLoad();\n                }\n                else {\n                    // make sure the `error` event handler that's user-set\n                    // does not throw in the same tick and gets caught here\n                    this.setTimeoutFn(() => {\n                        this.onError(typeof xhr.status === \"number\" ? xhr.status : 0);\n                    }, 0);\n                }\n            };\n            xhr.send(this.data);\n        }\n        catch (e) {\n            // Need to defer since .create() is called directly from the constructor\n            // and thus the 'error' event can only be only bound *after* this exception\n            // occurs.  Therefore, also, we cannot throw here at all.\n            this.setTimeoutFn(() => {\n                this.onError(e);\n            }, 0);\n            return;\n        }\n        if (typeof document !== \"undefined\") {\n            this.index = Request.requestsCount++;\n            Request.requests[this.index] = this;\n        }\n    }\n    /**\n     * Called upon error.\n     *\n     * @private\n     */\n    onError(err) {\n        this.emitReserved(\"error\", err, this.xhr);\n        this.cleanup(true);\n    }\n    /**\n     * Cleans up house.\n     *\n     * @private\n     */\n    cleanup(fromError) {\n        if (\"undefined\" === typeof this.xhr || null === this.xhr) {\n            return;\n        }\n        this.xhr.onreadystatechange = empty;\n        if (fromError) {\n            try {\n                this.xhr.abort();\n            }\n            catch (e) { }\n        }\n        if (typeof document !== \"undefined\") {\n            delete Request.requests[this.index];\n        }\n        this.xhr = null;\n    }\n    /**\n     * Called upon load.\n     *\n     * @private\n     */\n    onLoad() {\n        const data = this.xhr.responseText;\n        if (data !== null) {\n            this.emitReserved(\"data\", data);\n            this.emitReserved(\"success\");\n            this.cleanup();\n        }\n    }\n    /**\n     * Aborts the request.\n     *\n     * @package\n     */\n    abort() {\n        this.cleanup();\n    }\n}\nRequest.requestsCount = 0;\nRequest.requests = {};\n/**\n * Aborts pending requests when unloading the window. This is needed to prevent\n * memory leaks (e.g. when using IE) and to ensure that no spurious error is\n * emitted.\n */\nif (typeof document !== \"undefined\") {\n    // @ts-ignore\n    if (typeof attachEvent === \"function\") {\n        // @ts-ignore\n        attachEvent(\"onunload\", unloadHandler);\n    }\n    else if (typeof addEventListener === \"function\") {\n        const terminationEvent = \"onpagehide\" in globalThis ? \"pagehide\" : \"unload\";\n        addEventListener(terminationEvent, unloadHandler, false);\n    }\n}\nfunction unloadHandler() {\n    for (let i in Request.requests) {\n        if (Request.requests.hasOwnProperty(i)) {\n            Request.requests[i].abort();\n        }\n    }\n}\n","import { globalThisShim as globalThis } from \"../globalThis.js\";\nexport const nextTick = (() => {\n    const isPromiseAvailable = typeof Promise === \"function\" && typeof Promise.resolve === \"function\";\n    if (isPromiseAvailable) {\n        return (cb) => Promise.resolve().then(cb);\n    }\n    else {\n        return (cb, setTimeoutFn) => setTimeoutFn(cb, 0);\n    }\n})();\nexport const WebSocket = globalThis.WebSocket || globalThis.MozWebSocket;\nexport const usingBrowserWebSocket = true;\nexport const defaultBinaryType = \"arraybuffer\";\n","import { Transport } from \"../transport.js\";\nimport { encode } from \"../contrib/parseqs.js\";\nimport { yeast } from \"../contrib/yeast.js\";\nimport { pick } from \"../util.js\";\nimport { defaultBinaryType, nextTick, usingBrowserWebSocket, WebSocket, } from \"./websocket-constructor.js\";\nimport { encodePacket } from \"engine.io-parser\";\n// detect ReactNative environment\nconst isReactNative = typeof navigator !== \"undefined\" &&\n    typeof navigator.product === \"string\" &&\n    navigator.product.toLowerCase() === \"reactnative\";\nexport class WS extends Transport {\n    /**\n     * WebSocket transport constructor.\n     *\n     * @param {Object} opts - connection options\n     * @protected\n     */\n    constructor(opts) {\n        super(opts);\n        this.supportsBinary = !opts.forceBase64;\n    }\n    get name() {\n        return \"websocket\";\n    }\n    doOpen() {\n        if (!this.check()) {\n            // let probe timeout\n            return;\n        }\n        const uri = this.uri();\n        const protocols = this.opts.protocols;\n        // React Native only supports the 'headers' option, and will print a warning if anything else is passed\n        const opts = isReactNative\n            ? {}\n            : pick(this.opts, \"agent\", \"perMessageDeflate\", \"pfx\", \"key\", \"passphrase\", \"cert\", \"ca\", \"ciphers\", \"rejectUnauthorized\", \"localAddress\", \"protocolVersion\", \"origin\", \"maxPayload\", \"family\", \"checkServerIdentity\");\n        if (this.opts.extraHeaders) {\n            opts.headers = this.opts.extraHeaders;\n        }\n        try {\n            this.ws =\n                usingBrowserWebSocket && !isReactNative\n                    ? protocols\n                        ? new WebSocket(uri, protocols)\n                        : new WebSocket(uri)\n                    : new WebSocket(uri, protocols, opts);\n        }\n        catch (err) {\n            return this.emitReserved(\"error\", err);\n        }\n        this.ws.binaryType = this.socket.binaryType || defaultBinaryType;\n        this.addEventListeners();\n    }\n    /**\n     * Adds event listeners to the socket\n     *\n     * @private\n     */\n    addEventListeners() {\n        this.ws.onopen = () => {\n            if (this.opts.autoUnref) {\n                this.ws._socket.unref();\n            }\n            this.onOpen();\n        };\n        this.ws.onclose = (closeEvent) => this.onClose({\n            description: \"websocket connection closed\",\n            context: closeEvent,\n        });\n        this.ws.onmessage = (ev) => this.onData(ev.data);\n        this.ws.onerror = (e) => this.onError(\"websocket error\", e);\n    }\n    write(packets) {\n        this.writable = false;\n        // encodePacket efficient as it uses WS framing\n        // no need for encodePayload\n        for (let i = 0; i < packets.length; i++) {\n            const packet = packets[i];\n            const lastPacket = i === packets.length - 1;\n            encodePacket(packet, this.supportsBinary, (data) => {\n                // always create a new object (GH-437)\n                const opts = {};\n                if (!usingBrowserWebSocket) {\n                    if (packet.options) {\n                        opts.compress = packet.options.compress;\n                    }\n                    if (this.opts.perMessageDeflate) {\n                        const len = \n                        // @ts-ignore\n                        \"string\" === typeof data ? Buffer.byteLength(data) : data.length;\n                        if (len < this.opts.perMessageDeflate.threshold) {\n                            opts.compress = false;\n                        }\n                    }\n                }\n                // Sometimes the websocket has already been closed but the browser didn't\n                // have a chance of informing us about it yet, in that case send will\n                // throw an error\n                try {\n                    if (usingBrowserWebSocket) {\n                        // TypeError is thrown when passing the second argument on Safari\n                        this.ws.send(data);\n                    }\n                    else {\n                        this.ws.send(data, opts);\n                    }\n                }\n                catch (e) {\n                }\n                if (lastPacket) {\n                    // fake drain\n                    // defer to next tick to allow Socket to clear writeBuffer\n                    nextTick(() => {\n                        this.writable = true;\n                        this.emitReserved(\"drain\");\n                    }, this.setTimeoutFn);\n                }\n            });\n        }\n    }\n    doClose() {\n        if (typeof this.ws !== \"undefined\") {\n            this.ws.close();\n            this.ws = null;\n        }\n    }\n    /**\n     * Generates uri for connection.\n     *\n     * @private\n     */\n    uri() {\n        let query = this.query || {};\n        const schema = this.opts.secure ? \"wss\" : \"ws\";\n        let port = \"\";\n        // avoid port if default for schema\n        if (this.opts.port &&\n            ((\"wss\" === schema && Number(this.opts.port) !== 443) ||\n                (\"ws\" === schema && Number(this.opts.port) !== 80))) {\n            port = \":\" + this.opts.port;\n        }\n        // append timestamp to URI\n        if (this.opts.timestampRequests) {\n            query[this.opts.timestampParam] = yeast();\n        }\n        // communicate binary support capabilities\n        if (!this.supportsBinary) {\n            query.b64 = 1;\n        }\n        const encodedQuery = encode(query);\n        const ipv6 = this.opts.hostname.indexOf(\":\") !== -1;\n        return (schema +\n            \"://\" +\n            (ipv6 ? \"[\" + this.opts.hostname + \"]\" : this.opts.hostname) +\n            port +\n            this.opts.path +\n            (encodedQuery.length ? \"?\" + encodedQuery : \"\"));\n    }\n    /**\n     * Feature detection for WebSocket.\n     *\n     * @return {Boolean} whether this transport is available.\n     * @private\n     */\n    check() {\n        return !!WebSocket;\n    }\n}\n","import { Polling } from \"./polling.js\";\nimport { WS } from \"./websocket.js\";\nexport const transports = {\n    websocket: WS,\n    polling: Polling,\n};\n","// imported from https://github.com/galkn/parseuri\n/**\n * Parses a URI\n *\n * Note: we could also have used the built-in URL object, but it isn't supported on all platforms.\n *\n * See:\n * - https://developer.mozilla.org/en-US/docs/Web/API/URL\n * - https://caniuse.com/url\n * - https://www.rfc-editor.org/rfc/rfc3986#appendix-B\n *\n * History of the parse() method:\n * - first commit: https://github.com/socketio/socket.io-client/commit/4ee1d5d94b3906a9c052b459f1a818b15f38f91c\n * - export into its own module: https://github.com/socketio/engine.io-client/commit/de2c561e4564efeb78f1bdb1ba39ef81b2822cb3\n * - reimport: https://github.com/socketio/engine.io-client/commit/df32277c3f6d622eec5ed09f493cae3f3391d242\n *\n * @author Steven Levithan <stevenlevithan.com> (MIT license)\n * @api private\n */\nconst re = /^(?:(?![^:@\\/?#]+:[^:@\\/]*@)(http|https|ws|wss):\\/\\/)?((?:(([^:@\\/?#]*)(?::([^:@\\/?#]*))?)?@)?((?:[a-f0-9]{0,4}:){2,7}[a-f0-9]{0,4}|[^:\\/?#]*)(?::(\\d*))?)(((\\/(?:[^?#](?![^?#\\/]*\\.[^?#\\/.]+(?:[?#]|$)))*\\/?)?([^?#\\/]*))(?:\\?([^#]*))?(?:#(.*))?)/;\nconst parts = [\n    'source', 'protocol', 'authority', 'userInfo', 'user', 'password', 'host', 'port', 'relative', 'path', 'directory', 'file', 'query', 'anchor'\n];\nexport function parse(str) {\n    const src = str, b = str.indexOf('['), e = str.indexOf(']');\n    if (b != -1 && e != -1) {\n        str = str.substring(0, b) + str.substring(b, e).replace(/:/g, ';') + str.substring(e, str.length);\n    }\n    let m = re.exec(str || ''), uri = {}, i = 14;\n    while (i--) {\n        uri[parts[i]] = m[i] || '';\n    }\n    if (b != -1 && e != -1) {\n        uri.source = src;\n        uri.host = uri.host.substring(1, uri.host.length - 1).replace(/;/g, ':');\n        uri.authority = uri.authority.replace('[', '').replace(']', '').replace(/;/g, ':');\n        uri.ipv6uri = true;\n    }\n    uri.pathNames = pathNames(uri, uri['path']);\n    uri.queryKey = queryKey(uri, uri['query']);\n    return uri;\n}\nfunction pathNames(obj, path) {\n    const regx = /\\/{2,9}/g, names = path.replace(regx, \"/\").split(\"/\");\n    if (path.slice(0, 1) == '/' || path.length === 0) {\n        names.splice(0, 1);\n    }\n    if (path.slice(-1) == '/') {\n        names.splice(names.length - 1, 1);\n    }\n    return names;\n}\nfunction queryKey(uri, query) {\n    const data = {};\n    query.replace(/(?:^|&)([^&=]*)=?([^&]*)/g, function ($0, $1, $2) {\n        if ($1) {\n            data[$1] = $2;\n        }\n    });\n    return data;\n}\n","import { transports } from \"./transports/index.js\";\nimport { installTimerFunctions, byteLength } from \"./util.js\";\nimport { decode } from \"./contrib/parseqs.js\";\nimport { parse } from \"./contrib/parseuri.js\";\nimport { Emitter } from \"@socket.io/component-emitter\";\nimport { protocol } from \"engine.io-parser\";\nexport class Socket extends Emitter {\n    /**\n     * Socket constructor.\n     *\n     * @param {String|Object} uri - uri or options\n     * @param {Object} opts - options\n     */\n    constructor(uri, opts = {}) {\n        super();\n        this.writeBuffer = [];\n        if (uri && \"object\" === typeof uri) {\n            opts = uri;\n            uri = null;\n        }\n        if (uri) {\n            uri = parse(uri);\n            opts.hostname = uri.host;\n            opts.secure = uri.protocol === \"https\" || uri.protocol === \"wss\";\n            opts.port = uri.port;\n            if (uri.query)\n                opts.query = uri.query;\n        }\n        else if (opts.host) {\n            opts.hostname = parse(opts.host).host;\n        }\n        installTimerFunctions(this, opts);\n        this.secure =\n            null != opts.secure\n                ? opts.secure\n                : typeof location !== \"undefined\" && \"https:\" === location.protocol;\n        if (opts.hostname && !opts.port) {\n            // if no port is specified manually, use the protocol default\n            opts.port = this.secure ? \"443\" : \"80\";\n        }\n        this.hostname =\n            opts.hostname ||\n                (typeof location !== \"undefined\" ? location.hostname : \"localhost\");\n        this.port =\n            opts.port ||\n                (typeof location !== \"undefined\" && location.port\n                    ? location.port\n                    : this.secure\n                        ? \"443\"\n                        : \"80\");\n        this.transports = opts.transports || [\"polling\", \"websocket\"];\n        this.writeBuffer = [];\n        this.prevBufferLen = 0;\n        this.opts = Object.assign({\n            path: \"/engine.io\",\n            agent: false,\n            withCredentials: false,\n            upgrade: true,\n            timestampParam: \"t\",\n            rememberUpgrade: false,\n            addTrailingSlash: true,\n            rejectUnauthorized: true,\n            perMessageDeflate: {\n                threshold: 1024,\n            },\n            transportOptions: {},\n            closeOnBeforeunload: true,\n        }, opts);\n        this.opts.path =\n            this.opts.path.replace(/\\/$/, \"\") +\n                (this.opts.addTrailingSlash ? \"/\" : \"\");\n        if (typeof this.opts.query === \"string\") {\n            this.opts.query = decode(this.opts.query);\n        }\n        // set on handshake\n        this.id = null;\n        this.upgrades = null;\n        this.pingInterval = null;\n        this.pingTimeout = null;\n        // set on heartbeat\n        this.pingTimeoutTimer = null;\n        if (typeof addEventListener === \"function\") {\n            if (this.opts.closeOnBeforeunload) {\n                // Firefox closes the connection when the \"beforeunload\" event is emitted but not Chrome. This event listener\n                // ensures every browser behaves the same (no \"disconnect\" event at the Socket.IO level when the page is\n                // closed/reloaded)\n                this.beforeunloadEventListener = () => {\n                    if (this.transport) {\n                        // silently close the transport\n                        this.transport.removeAllListeners();\n                        this.transport.close();\n                    }\n                };\n                addEventListener(\"beforeunload\", this.beforeunloadEventListener, false);\n            }\n            if (this.hostname !== \"localhost\") {\n                this.offlineEventListener = () => {\n                    this.onClose(\"transport close\", {\n                        description: \"network connection lost\",\n                    });\n                };\n                addEventListener(\"offline\", this.offlineEventListener, false);\n            }\n        }\n        this.open();\n    }\n    /**\n     * Creates transport of the given type.\n     *\n     * @param {String} name - transport name\n     * @return {Transport}\n     * @private\n     */\n    createTransport(name) {\n        const query = Object.assign({}, this.opts.query);\n        // append engine.io protocol identifier\n        query.EIO = protocol;\n        // transport name\n        query.transport = name;\n        // session id if we already have one\n        if (this.id)\n            query.sid = this.id;\n        const opts = Object.assign({}, this.opts.transportOptions[name], this.opts, {\n            query,\n            socket: this,\n            hostname: this.hostname,\n            secure: this.secure,\n            port: this.port,\n        });\n        return new transports[name](opts);\n    }\n    /**\n     * Initializes transport to use and starts probe.\n     *\n     * @private\n     */\n    open() {\n        let transport;\n        if (this.opts.rememberUpgrade &&\n            Socket.priorWebsocketSuccess &&\n            this.transports.indexOf(\"websocket\") !== -1) {\n            transport = \"websocket\";\n        }\n        else if (0 === this.transports.length) {\n            // Emit error on next tick so it can be listened to\n            this.setTimeoutFn(() => {\n                this.emitReserved(\"error\", \"No transports available\");\n            }, 0);\n            return;\n        }\n        else {\n            transport = this.transports[0];\n        }\n        this.readyState = \"opening\";\n        // Retry with the next transport if the transport is disabled (jsonp: false)\n        try {\n            transport = this.createTransport(transport);\n        }\n        catch (e) {\n            this.transports.shift();\n            this.open();\n            return;\n        }\n        transport.open();\n        this.setTransport(transport);\n    }\n    /**\n     * Sets the current transport. Disables the existing one (if any).\n     *\n     * @private\n     */\n    setTransport(transport) {\n        if (this.transport) {\n            this.transport.removeAllListeners();\n        }\n        // set up transport\n        this.transport = transport;\n        // set up transport listeners\n        transport\n            .on(\"drain\", this.onDrain.bind(this))\n            .on(\"packet\", this.onPacket.bind(this))\n            .on(\"error\", this.onError.bind(this))\n            .on(\"close\", (reason) => this.onClose(\"transport close\", reason));\n    }\n    /**\n     * Probes a transport.\n     *\n     * @param {String} name - transport name\n     * @private\n     */\n    probe(name) {\n        let transport = this.createTransport(name);\n        let failed = false;\n        Socket.priorWebsocketSuccess = false;\n        const onTransportOpen = () => {\n            if (failed)\n                return;\n            transport.send([{ type: \"ping\", data: \"probe\" }]);\n            transport.once(\"packet\", (msg) => {\n                if (failed)\n                    return;\n                if (\"pong\" === msg.type && \"probe\" === msg.data) {\n                    this.upgrading = true;\n                    this.emitReserved(\"upgrading\", transport);\n                    if (!transport)\n                        return;\n                    Socket.priorWebsocketSuccess = \"websocket\" === transport.name;\n                    this.transport.pause(() => {\n                        if (failed)\n                            return;\n                        if (\"closed\" === this.readyState)\n                            return;\n                        cleanup();\n                        this.setTransport(transport);\n                        transport.send([{ type: \"upgrade\" }]);\n                        this.emitReserved(\"upgrade\", transport);\n                        transport = null;\n                        this.upgrading = false;\n                        this.flush();\n                    });\n                }\n                else {\n                    const err = new Error(\"probe error\");\n                    // @ts-ignore\n                    err.transport = transport.name;\n                    this.emitReserved(\"upgradeError\", err);\n                }\n            });\n        };\n        function freezeTransport() {\n            if (failed)\n                return;\n            // Any callback called by transport should be ignored since now\n            failed = true;\n            cleanup();\n            transport.close();\n            transport = null;\n        }\n        // Handle any error that happens while probing\n        const onerror = (err) => {\n            const error = new Error(\"probe error: \" + err);\n            // @ts-ignore\n            error.transport = transport.name;\n            freezeTransport();\n            this.emitReserved(\"upgradeError\", error);\n        };\n        function onTransportClose() {\n            onerror(\"transport closed\");\n        }\n        // When the socket is closed while we're probing\n        function onclose() {\n            onerror(\"socket closed\");\n        }\n        // When the socket is upgraded while we're probing\n        function onupgrade(to) {\n            if (transport && to.name !== transport.name) {\n                freezeTransport();\n            }\n        }\n        // Remove all listeners on the transport and on self\n        const cleanup = () => {\n            transport.removeListener(\"open\", onTransportOpen);\n            transport.removeListener(\"error\", onerror);\n            transport.removeListener(\"close\", onTransportClose);\n            this.off(\"close\", onclose);\n            this.off(\"upgrading\", onupgrade);\n        };\n        transport.once(\"open\", onTransportOpen);\n        transport.once(\"error\", onerror);\n        transport.once(\"close\", onTransportClose);\n        this.once(\"close\", onclose);\n        this.once(\"upgrading\", onupgrade);\n        transport.open();\n    }\n    /**\n     * Called when connection is deemed open.\n     *\n     * @private\n     */\n    onOpen() {\n        this.readyState = \"open\";\n        Socket.priorWebsocketSuccess = \"websocket\" === this.transport.name;\n        this.emitReserved(\"open\");\n        this.flush();\n        // we check for `readyState` in case an `open`\n        // listener already closed the socket\n        if (\"open\" === this.readyState && this.opts.upgrade) {\n            let i = 0;\n            const l = this.upgrades.length;\n            for (; i < l; i++) {\n                this.probe(this.upgrades[i]);\n            }\n        }\n    }\n    /**\n     * Handles a packet.\n     *\n     * @private\n     */\n    onPacket(packet) {\n        if (\"opening\" === this.readyState ||\n            \"open\" === this.readyState ||\n            \"closing\" === this.readyState) {\n            this.emitReserved(\"packet\", packet);\n            // Socket is live - any packet counts\n            this.emitReserved(\"heartbeat\");\n            switch (packet.type) {\n                case \"open\":\n                    this.onHandshake(JSON.parse(packet.data));\n                    break;\n                case \"ping\":\n                    this.resetPingTimeout();\n                    this.sendPacket(\"pong\");\n                    this.emitReserved(\"ping\");\n                    this.emitReserved(\"pong\");\n                    break;\n                case \"error\":\n                    const err = new Error(\"server error\");\n                    // @ts-ignore\n                    err.code = packet.data;\n                    this.onError(err);\n                    break;\n                case \"message\":\n                    this.emitReserved(\"data\", packet.data);\n                    this.emitReserved(\"message\", packet.data);\n                    break;\n            }\n        }\n        else {\n        }\n    }\n    /**\n     * Called upon handshake completion.\n     *\n     * @param {Object} data - handshake obj\n     * @private\n     */\n    onHandshake(data) {\n        this.emitReserved(\"handshake\", data);\n        this.id = data.sid;\n        this.transport.query.sid = data.sid;\n        this.upgrades = this.filterUpgrades(data.upgrades);\n        this.pingInterval = data.pingInterval;\n        this.pingTimeout = data.pingTimeout;\n        this.maxPayload = data.maxPayload;\n        this.onOpen();\n        // In case open handler closes socket\n        if (\"closed\" === this.readyState)\n            return;\n        this.resetPingTimeout();\n    }\n    /**\n     * Sets and resets ping timeout timer based on server pings.\n     *\n     * @private\n     */\n    resetPingTimeout() {\n        this.clearTimeoutFn(this.pingTimeoutTimer);\n        this.pingTimeoutTimer = this.setTimeoutFn(() => {\n            this.onClose(\"ping timeout\");\n        }, this.pingInterval + this.pingTimeout);\n        if (this.opts.autoUnref) {\n            this.pingTimeoutTimer.unref();\n        }\n    }\n    /**\n     * Called on `drain` event\n     *\n     * @private\n     */\n    onDrain() {\n        this.writeBuffer.splice(0, this.prevBufferLen);\n        // setting prevBufferLen = 0 is very important\n        // for example, when upgrading, upgrade packet is sent over,\n        // and a nonzero prevBufferLen could cause problems on `drain`\n        this.prevBufferLen = 0;\n        if (0 === this.writeBuffer.length) {\n            this.emitReserved(\"drain\");\n        }\n        else {\n            this.flush();\n        }\n    }\n    /**\n     * Flush write buffers.\n     *\n     * @private\n     */\n    flush() {\n        if (\"closed\" !== this.readyState &&\n            this.transport.writable &&\n            !this.upgrading &&\n            this.writeBuffer.length) {\n            const packets = this.getWritablePackets();\n            this.transport.send(packets);\n            // keep track of current length of writeBuffer\n            // splice writeBuffer and callbackBuffer on `drain`\n            this.prevBufferLen = packets.length;\n            this.emitReserved(\"flush\");\n        }\n    }\n    /**\n     * Ensure the encoded size of the writeBuffer is below the maxPayload value sent by the server (only for HTTP\n     * long-polling)\n     *\n     * @private\n     */\n    getWritablePackets() {\n        const shouldCheckPayloadSize = this.maxPayload &&\n            this.transport.name === \"polling\" &&\n            this.writeBuffer.length > 1;\n        if (!shouldCheckPayloadSize) {\n            return this.writeBuffer;\n        }\n        let payloadSize = 1; // first packet type\n        for (let i = 0; i < this.writeBuffer.length; i++) {\n            const data = this.writeBuffer[i].data;\n            if (data) {\n                payloadSize += byteLength(data);\n            }\n            if (i > 0 && payloadSize > this.maxPayload) {\n                return this.writeBuffer.slice(0, i);\n            }\n            payloadSize += 2; // separator + packet type\n        }\n        return this.writeBuffer;\n    }\n    /**\n     * Sends a message.\n     *\n     * @param {String} msg - message.\n     * @param {Object} options.\n     * @param {Function} callback function.\n     * @return {Socket} for chaining.\n     */\n    write(msg, options, fn) {\n        this.sendPacket(\"message\", msg, options, fn);\n        return this;\n    }\n    send(msg, options, fn) {\n        this.sendPacket(\"message\", msg, options, fn);\n        return this;\n    }\n    /**\n     * Sends a packet.\n     *\n     * @param {String} type: packet type.\n     * @param {String} data.\n     * @param {Object} options.\n     * @param {Function} fn - callback function.\n     * @private\n     */\n    sendPacket(type, data, options, fn) {\n        if (\"function\" === typeof data) {\n            fn = data;\n            data = undefined;\n        }\n        if (\"function\" === typeof options) {\n            fn = options;\n            options = null;\n        }\n        if (\"closing\" === this.readyState || \"closed\" === this.readyState) {\n            return;\n        }\n        options = options || {};\n        options.compress = false !== options.compress;\n        const packet = {\n            type: type,\n            data: data,\n            options: options,\n        };\n        this.emitReserved(\"packetCreate\", packet);\n        this.writeBuffer.push(packet);\n        if (fn)\n            this.once(\"flush\", fn);\n        this.flush();\n    }\n    /**\n     * Closes the connection.\n     */\n    close() {\n        const close = () => {\n            this.onClose(\"forced close\");\n            this.transport.close();\n        };\n        const cleanupAndClose = () => {\n            this.off(\"upgrade\", cleanupAndClose);\n            this.off(\"upgradeError\", cleanupAndClose);\n            close();\n        };\n        const waitForUpgrade = () => {\n            // wait for upgrade to finish since we can't send packets while pausing a transport\n            this.once(\"upgrade\", cleanupAndClose);\n            this.once(\"upgradeError\", cleanupAndClose);\n        };\n        if (\"opening\" === this.readyState || \"open\" === this.readyState) {\n            this.readyState = \"closing\";\n            if (this.writeBuffer.length) {\n                this.once(\"drain\", () => {\n                    if (this.upgrading) {\n                        waitForUpgrade();\n                    }\n                    else {\n                        close();\n                    }\n                });\n            }\n            else if (this.upgrading) {\n                waitForUpgrade();\n            }\n            else {\n                close();\n            }\n        }\n        return this;\n    }\n    /**\n     * Called upon transport error\n     *\n     * @private\n     */\n    onError(err) {\n        Socket.priorWebsocketSuccess = false;\n        this.emitReserved(\"error\", err);\n        this.onClose(\"transport error\", err);\n    }\n    /**\n     * Called upon transport close.\n     *\n     * @private\n     */\n    onClose(reason, description) {\n        if (\"opening\" === this.readyState ||\n            \"open\" === this.readyState ||\n            \"closing\" === this.readyState) {\n            // clear timers\n            this.clearTimeoutFn(this.pingTimeoutTimer);\n            // stop event from firing again for transport\n            this.transport.removeAllListeners(\"close\");\n            // ensure transport won't stay open\n            this.transport.close();\n            // ignore further transport communication\n            this.transport.removeAllListeners();\n            if (typeof removeEventListener === \"function\") {\n                removeEventListener(\"beforeunload\", this.beforeunloadEventListener, false);\n                removeEventListener(\"offline\", this.offlineEventListener, false);\n            }\n            // set ready state\n            this.readyState = \"closed\";\n            // clear session id\n            this.id = null;\n            // emit close event\n            this.emitReserved(\"close\", reason, description);\n            // clean buffers after, so users can still\n            // grab the buffers on `close` event\n            this.writeBuffer = [];\n            this.prevBufferLen = 0;\n        }\n    }\n    /**\n     * Filters upgrades, returning only those matching client transports.\n     *\n     * @param {Array} upgrades - server upgrades\n     * @private\n     */\n    filterUpgrades(upgrades) {\n        const filteredUpgrades = [];\n        let i = 0;\n        const j = upgrades.length;\n        for (; i < j; i++) {\n            if (~this.transports.indexOf(upgrades[i]))\n                filteredUpgrades.push(upgrades[i]);\n        }\n        return filteredUpgrades;\n    }\n}\nSocket.protocol = protocol;\n","import { Socket } from \"./socket.js\";\nexport { Socket };\nexport const protocol = Socket.protocol;\nexport { Transport } from \"./transport.js\";\nexport { transports } from \"./transports/index.js\";\nexport { installTimerFunctions } from \"./util.js\";\nexport { parse } from \"./contrib/parseuri.js\";\nexport { nextTick } from \"./transports/websocket-constructor.js\";\n","'use strict';\n\nfunction utf8Write(view, offset, str) {\n  var c = 0;\n  for (var i = 0, l = str.length; i < l; i++) {\n    c = str.charCodeAt(i);\n    if (c < 0x80) {\n      view.setUint8(offset++, c);\n    }\n    else if (c < 0x800) {\n      view.setUint8(offset++, 0xc0 | (c >> 6));\n      view.setUint8(offset++, 0x80 | (c & 0x3f));\n    }\n    else if (c < 0xd800 || c >= 0xe000) {\n      view.setUint8(offset++, 0xe0 | (c >> 12));\n      view.setUint8(offset++, 0x80 | (c >> 6) & 0x3f);\n      view.setUint8(offset++, 0x80 | (c & 0x3f));\n    }\n    else {\n      i++;\n      c = 0x10000 + (((c & 0x3ff) << 10) | (str.charCodeAt(i) & 0x3ff));\n      view.setUint8(offset++, 0xf0 | (c >> 18));\n      view.setUint8(offset++, 0x80 | (c >> 12) & 0x3f);\n      view.setUint8(offset++, 0x80 | (c >> 6) & 0x3f);\n      view.setUint8(offset++, 0x80 | (c & 0x3f));\n    }\n  }\n}\n\nfunction utf8Length(str) {\n  var c = 0, length = 0;\n  for (var i = 0, l = str.length; i < l; i++) {\n    c = str.charCodeAt(i);\n    if (c < 0x80) {\n      length += 1;\n    }\n    else if (c < 0x800) {\n      length += 2;\n    }\n    else if (c < 0xd800 || c >= 0xe000) {\n      length += 3;\n    }\n    else {\n      i++;\n      length += 4;\n    }\n  }\n  return length;\n}\n\nfunction _encode(bytes, defers, value) {\n  var type = typeof value, i = 0, l = 0, hi = 0, lo = 0, length = 0, size = 0;\n\n  if (type === 'string') {\n    length = utf8Length(value);\n\n    // fixstr\n    if (length < 0x20) {\n      bytes.push(length | 0xa0);\n      size = 1;\n    }\n    // str 8\n    else if (length < 0x100) {\n      bytes.push(0xd9, length);\n      size = 2;\n    }\n    // str 16\n    else if (length < 0x10000) {\n      bytes.push(0xda, length >> 8, length);\n      size = 3;\n    }\n    // str 32\n    else if (length < 0x100000000) {\n      bytes.push(0xdb, length >> 24, length >> 16, length >> 8, length);\n      size = 5;\n    } else {\n      throw new Error('String too long');\n    }\n    defers.push({ _str: value, _length: length, _offset: bytes.length });\n    return size + length;\n  }\n  if (type === 'number') {\n    // TODO: encode to float 32?\n\n    // float 64\n    if (Math.floor(value) !== value || !isFinite(value)) {\n      bytes.push(0xcb);\n      defers.push({ _float: value, _length: 8, _offset: bytes.length });\n      return 9;\n    }\n\n    if (value >= 0) {\n      // positive fixnum\n      if (value < 0x80) {\n        bytes.push(value);\n        return 1;\n      }\n      // uint 8\n      if (value < 0x100) {\n        bytes.push(0xcc, value);\n        return 2;\n      }\n      // uint 16\n      if (value < 0x10000) {\n        bytes.push(0xcd, value >> 8, value);\n        return 3;\n      }\n      // uint 32\n      if (value < 0x100000000) {\n        bytes.push(0xce, value >> 24, value >> 16, value >> 8, value);\n        return 5;\n      }\n      // uint 64\n      hi = (value / Math.pow(2, 32)) >> 0;\n      lo = value >>> 0;\n      bytes.push(0xcf, hi >> 24, hi >> 16, hi >> 8, hi, lo >> 24, lo >> 16, lo >> 8, lo);\n      return 9;\n    } else {\n      // negative fixnum\n      if (value >= -0x20) {\n        bytes.push(value);\n        return 1;\n      }\n      // int 8\n      if (value >= -0x80) {\n        bytes.push(0xd0, value);\n        return 2;\n      }\n      // int 16\n      if (value >= -0x8000) {\n        bytes.push(0xd1, value >> 8, value);\n        return 3;\n      }\n      // int 32\n      if (value >= -0x80000000) {\n        bytes.push(0xd2, value >> 24, value >> 16, value >> 8, value);\n        return 5;\n      }\n      // int 64\n      hi = Math.floor(value / Math.pow(2, 32));\n      lo = value >>> 0;\n      bytes.push(0xd3, hi >> 24, hi >> 16, hi >> 8, hi, lo >> 24, lo >> 16, lo >> 8, lo);\n      return 9;\n    }\n  }\n  if (type === 'object') {\n    // nil\n    if (value === null) {\n      bytes.push(0xc0);\n      return 1;\n    }\n\n    if (Array.isArray(value)) {\n      length = value.length;\n\n      // fixarray\n      if (length < 0x10) {\n        bytes.push(length | 0x90);\n        size = 1;\n      }\n      // array 16\n      else if (length < 0x10000) {\n        bytes.push(0xdc, length >> 8, length);\n        size = 3;\n      }\n      // array 32\n      else if (length < 0x100000000) {\n        bytes.push(0xdd, length >> 24, length >> 16, length >> 8, length);\n        size = 5;\n      } else {\n        throw new Error('Array too large');\n      }\n      for (i = 0; i < length; i++) {\n        size += _encode(bytes, defers, value[i]);\n      }\n      return size;\n    }\n\n    // fixext 8 / Date\n    if (value instanceof Date) {\n      var time = value.getTime();\n      hi = Math.floor(time / Math.pow(2, 32));\n      lo = time >>> 0;\n      bytes.push(0xd7, 0, hi >> 24, hi >> 16, hi >> 8, hi, lo >> 24, lo >> 16, lo >> 8, lo);\n      return 10;\n    }\n\n    if (value instanceof ArrayBuffer) {\n      length = value.byteLength;\n\n      // bin 8\n      if (length < 0x100) {\n        bytes.push(0xc4, length);\n        size = 2;\n      } else\n      // bin 16\n      if (length < 0x10000) {\n        bytes.push(0xc5, length >> 8, length);\n        size = 3;\n      } else\n      // bin 32\n      if (length < 0x100000000) {\n        bytes.push(0xc6, length >> 24, length >> 16, length >> 8, length);\n        size = 5;\n      } else {\n        throw new Error('Buffer too large');\n      }\n      defers.push({ _bin: value, _length: length, _offset: bytes.length });\n      return size + length;\n    }\n\n    if (typeof value.toJSON === 'function') {\n      return _encode(bytes, defers, value.toJSON());\n    }\n\n    var keys = [], key = '';\n\n    var allKeys = Object.keys(value);\n    for (i = 0, l = allKeys.length; i < l; i++) {\n      key = allKeys[i];\n      if (typeof value[key] !== 'function') {\n        keys.push(key);\n      }\n    }\n    length = keys.length;\n\n    // fixmap\n    if (length < 0x10) {\n      bytes.push(length | 0x80);\n      size = 1;\n    }\n    // map 16\n    else if (length < 0x10000) {\n      bytes.push(0xde, length >> 8, length);\n      size = 3;\n    }\n    // map 32\n    else if (length < 0x100000000) {\n      bytes.push(0xdf, length >> 24, length >> 16, length >> 8, length);\n      size = 5;\n    } else {\n      throw new Error('Object too large');\n    }\n\n    for (i = 0; i < length; i++) {\n      key = keys[i];\n      size += _encode(bytes, defers, key);\n      size += _encode(bytes, defers, value[key]);\n    }\n    return size;\n  }\n  // false/true\n  if (type === 'boolean') {\n    bytes.push(value ? 0xc3 : 0xc2);\n    return 1;\n  }\n  // fixext 1 / undefined\n  if (type === 'undefined') {\n    bytes.push(0xd4, 0, 0);\n    return 3;\n  }\n  throw new Error('Could not encode');\n}\n\nfunction encode(value) {\n  var bytes = [];\n  var defers = [];\n  var size = _encode(bytes, defers, value);\n  var buf = new ArrayBuffer(size);\n  var view = new DataView(buf);\n\n  var deferIndex = 0;\n  var deferWritten = 0;\n  var nextOffset = -1;\n  if (defers.length > 0) {\n    nextOffset = defers[0]._offset;\n  }\n\n  var defer, deferLength = 0, offset = 0;\n  for (var i = 0, l = bytes.length; i < l; i++) {\n    view.setUint8(deferWritten + i, bytes[i]);\n    if (i + 1 !== nextOffset) { continue; }\n    defer = defers[deferIndex];\n    deferLength = defer._length;\n    offset = deferWritten + nextOffset;\n    if (defer._bin) {\n      var bin = new Uint8Array(defer._bin);\n      for (var j = 0; j < deferLength; j++) {\n        view.setUint8(offset + j, bin[j]);\n      }\n    } else if (defer._str) {\n      utf8Write(view, offset, defer._str);\n    } else if (defer._float !== undefined) {\n      view.setFloat64(offset, defer._float);\n    }\n    deferIndex++;\n    deferWritten += deferLength;\n    if (defers[deferIndex]) {\n      nextOffset = defers[deferIndex]._offset;\n    }\n  }\n  return buf;\n}\n\nmodule.exports = encode;\n","'use strict';\n\nfunction Decoder(buffer) {\n  this._offset = 0;\n  if (buffer instanceof ArrayBuffer) {\n    this._buffer = buffer;\n    this._view = new DataView(this._buffer);\n  } else if (ArrayBuffer.isView(buffer)) {\n    this._buffer = buffer.buffer;\n    this._view = new DataView(this._buffer, buffer.byteOffset, buffer.byteLength);\n  } else {\n    throw new Error('Invalid argument');\n  }\n}\n\nfunction utf8Read(view, offset, length) {\n  var string = '', chr = 0;\n  for (var i = offset, end = offset + length; i < end; i++) {\n    var byte = view.getUint8(i);\n    if ((byte & 0x80) === 0x00) {\n      string += String.fromCharCode(byte);\n      continue;\n    }\n    if ((byte & 0xe0) === 0xc0) {\n      string += String.fromCharCode(\n        ((byte & 0x1f) << 6) |\n        (view.getUint8(++i) & 0x3f)\n      );\n      continue;\n    }\n    if ((byte & 0xf0) === 0xe0) {\n      string += String.fromCharCode(\n        ((byte & 0x0f) << 12) |\n        ((view.getUint8(++i) & 0x3f) << 6) |\n        ((view.getUint8(++i) & 0x3f) << 0)\n      );\n      continue;\n    }\n    if ((byte & 0xf8) === 0xf0) {\n      chr = ((byte & 0x07) << 18) |\n        ((view.getUint8(++i) & 0x3f) << 12) |\n        ((view.getUint8(++i) & 0x3f) << 6) |\n        ((view.getUint8(++i) & 0x3f) << 0);\n      if (chr >= 0x010000) { // surrogate pair\n        chr -= 0x010000;\n        string += String.fromCharCode((chr >>> 10) + 0xD800, (chr & 0x3FF) + 0xDC00);\n      } else {\n        string += String.fromCharCode(chr);\n      }\n      continue;\n    }\n    throw new Error('Invalid byte ' + byte.toString(16));\n  }\n  return string;\n}\n\nDecoder.prototype._array = function (length) {\n  var value = new Array(length);\n  for (var i = 0; i < length; i++) {\n    value[i] = this._parse();\n  }\n  return value;\n};\n\nDecoder.prototype._map = function (length) {\n  var key = '', value = {};\n  for (var i = 0; i < length; i++) {\n    key = this._parse();\n    value[key] = this._parse();\n  }\n  return value;\n};\n\nDecoder.prototype._str = function (length) {\n  var value = utf8Read(this._view, this._offset, length);\n  this._offset += length;\n  return value;\n};\n\nDecoder.prototype._bin = function (length) {\n  var value = this._buffer.slice(this._offset, this._offset + length);\n  this._offset += length;\n  return value;\n};\n\nDecoder.prototype._parse = function () {\n  var prefix = this._view.getUint8(this._offset++);\n  var value, length = 0, type = 0, hi = 0, lo = 0;\n\n  if (prefix < 0xc0) {\n    // positive fixint\n    if (prefix < 0x80) {\n      return prefix;\n    }\n    // fixmap\n    if (prefix < 0x90) {\n      return this._map(prefix & 0x0f);\n    }\n    // fixarray\n    if (prefix < 0xa0) {\n      return this._array(prefix & 0x0f);\n    }\n    // fixstr\n    return this._str(prefix & 0x1f);\n  }\n\n  // negative fixint\n  if (prefix > 0xdf) {\n    return (0xff - prefix + 1) * -1;\n  }\n\n  switch (prefix) {\n    // nil\n    case 0xc0:\n      return null;\n    // false\n    case 0xc2:\n      return false;\n    // true\n    case 0xc3:\n      return true;\n\n    // bin\n    case 0xc4:\n      length = this._view.getUint8(this._offset);\n      this._offset += 1;\n      return this._bin(length);\n    case 0xc5:\n      length = this._view.getUint16(this._offset);\n      this._offset += 2;\n      return this._bin(length);\n    case 0xc6:\n      length = this._view.getUint32(this._offset);\n      this._offset += 4;\n      return this._bin(length);\n\n    // ext\n    case 0xc7:\n      length = this._view.getUint8(this._offset);\n      type = this._view.getInt8(this._offset + 1);\n      this._offset += 2;\n      return [type, this._bin(length)];\n    case 0xc8:\n      length = this._view.getUint16(this._offset);\n      type = this._view.getInt8(this._offset + 2);\n      this._offset += 3;\n      return [type, this._bin(length)];\n    case 0xc9:\n      length = this._view.getUint32(this._offset);\n      type = this._view.getInt8(this._offset + 4);\n      this._offset += 5;\n      return [type, this._bin(length)];\n\n    // float\n    case 0xca:\n      value = this._view.getFloat32(this._offset);\n      this._offset += 4;\n      return value;\n    case 0xcb:\n      value = this._view.getFloat64(this._offset);\n      this._offset += 8;\n      return value;\n\n    // uint\n    case 0xcc:\n      value = this._view.getUint8(this._offset);\n      this._offset += 1;\n      return value;\n    case 0xcd:\n      value = this._view.getUint16(this._offset);\n      this._offset += 2;\n      return value;\n    case 0xce:\n      value = this._view.getUint32(this._offset);\n      this._offset += 4;\n      return value;\n    case 0xcf:\n      hi = this._view.getUint32(this._offset) * Math.pow(2, 32);\n      lo = this._view.getUint32(this._offset + 4);\n      this._offset += 8;\n      return hi + lo;\n\n    // int\n    case 0xd0:\n      value = this._view.getInt8(this._offset);\n      this._offset += 1;\n      return value;\n    case 0xd1:\n      value = this._view.getInt16(this._offset);\n      this._offset += 2;\n      return value;\n    case 0xd2:\n      value = this._view.getInt32(this._offset);\n      this._offset += 4;\n      return value;\n    case 0xd3:\n      hi = this._view.getInt32(this._offset) * Math.pow(2, 32);\n      lo = this._view.getUint32(this._offset + 4);\n      this._offset += 8;\n      return hi + lo;\n\n    // fixext\n    case 0xd4:\n      type = this._view.getInt8(this._offset);\n      this._offset += 1;\n      if (type === 0x00) {\n        this._offset += 1;\n        return void 0;\n      }\n      return [type, this._bin(1)];\n    case 0xd5:\n      type = this._view.getInt8(this._offset);\n      this._offset += 1;\n      return [type, this._bin(2)];\n    case 0xd6:\n      type = this._view.getInt8(this._offset);\n      this._offset += 1;\n      return [type, this._bin(4)];\n    case 0xd7:\n      type = this._view.getInt8(this._offset);\n      this._offset += 1;\n      if (type === 0x00) {\n        hi = this._view.getInt32(this._offset) * Math.pow(2, 32);\n        lo = this._view.getUint32(this._offset + 4);\n        this._offset += 8;\n        return new Date(hi + lo);\n      }\n      return [type, this._bin(8)];\n    case 0xd8:\n      type = this._view.getInt8(this._offset);\n      this._offset += 1;\n      return [type, this._bin(16)];\n\n    // str\n    case 0xd9:\n      length = this._view.getUint8(this._offset);\n      this._offset += 1;\n      return this._str(length);\n    case 0xda:\n      length = this._view.getUint16(this._offset);\n      this._offset += 2;\n      return this._str(length);\n    case 0xdb:\n      length = this._view.getUint32(this._offset);\n      this._offset += 4;\n      return this._str(length);\n\n    // array\n    case 0xdc:\n      length = this._view.getUint16(this._offset);\n      this._offset += 2;\n      return this._array(length);\n    case 0xdd:\n      length = this._view.getUint32(this._offset);\n      this._offset += 4;\n      return this._array(length);\n\n    // map\n    case 0xde:\n      length = this._view.getUint16(this._offset);\n      this._offset += 2;\n      return this._map(length);\n    case 0xdf:\n      length = this._view.getUint32(this._offset);\n      this._offset += 4;\n      return this._map(length);\n  }\n\n  throw new Error('Could not parse');\n};\n\nfunction decode(buffer) {\n  var decoder = new Decoder(buffer);\n  var value = decoder._parse();\n  if (decoder._offset !== buffer.byteLength) {\n    throw new Error((buffer.byteLength - decoder._offset) + ' trailing bytes');\n  }\n  return value;\n}\n\nmodule.exports = decode;\n","exports.encode = require('./encode');\nexports.decode = require('./decode');\n","\r\n/**\r\n * Expose `Emitter`.\r\n */\r\n\r\nif (typeof module !== 'undefined') {\r\n  module.exports = Emitter;\r\n}\r\n\r\n/**\r\n * Initialize a new `Emitter`.\r\n *\r\n * @api public\r\n */\r\n\r\nfunction Emitter(obj) {\r\n  if (obj) return mixin(obj);\r\n};\r\n\r\n/**\r\n * Mixin the emitter properties.\r\n *\r\n * @param {Object} obj\r\n * @return {Object}\r\n * @api private\r\n */\r\n\r\nfunction mixin(obj) {\r\n  for (var key in Emitter.prototype) {\r\n    obj[key] = Emitter.prototype[key];\r\n  }\r\n  return obj;\r\n}\r\n\r\n/**\r\n * Listen on the given `event` with `fn`.\r\n *\r\n * @param {String} event\r\n * @param {Function} fn\r\n * @return {Emitter}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.on =\r\nEmitter.prototype.addEventListener = function(event, fn){\r\n  this._callbacks = this._callbacks || {};\r\n  (this._callbacks['$' + event] = this._callbacks['$' + event] || [])\r\n    .push(fn);\r\n  return this;\r\n};\r\n\r\n/**\r\n * Adds an `event` listener that will be invoked a single\r\n * time then automatically removed.\r\n *\r\n * @param {String} event\r\n * @param {Function} fn\r\n * @return {Emitter}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.once = function(event, fn){\r\n  function on() {\r\n    this.off(event, on);\r\n    fn.apply(this, arguments);\r\n  }\r\n\r\n  on.fn = fn;\r\n  this.on(event, on);\r\n  return this;\r\n};\r\n\r\n/**\r\n * Remove the given callback for `event` or all\r\n * registered callbacks.\r\n *\r\n * @param {String} event\r\n * @param {Function} fn\r\n * @return {Emitter}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.off =\r\nEmitter.prototype.removeListener =\r\nEmitter.prototype.removeAllListeners =\r\nEmitter.prototype.removeEventListener = function(event, fn){\r\n  this._callbacks = this._callbacks || {};\r\n\r\n  // all\r\n  if (0 == arguments.length) {\r\n    this._callbacks = {};\r\n    return this;\r\n  }\r\n\r\n  // specific event\r\n  var callbacks = this._callbacks['$' + event];\r\n  if (!callbacks) return this;\r\n\r\n  // remove all handlers\r\n  if (1 == arguments.length) {\r\n    delete this._callbacks['$' + event];\r\n    return this;\r\n  }\r\n\r\n  // remove specific handler\r\n  var cb;\r\n  for (var i = 0; i < callbacks.length; i++) {\r\n    cb = callbacks[i];\r\n    if (cb === fn || cb.fn === fn) {\r\n      callbacks.splice(i, 1);\r\n      break;\r\n    }\r\n  }\r\n\r\n  // Remove event specific arrays for event types that no\r\n  // one is subscribed for to avoid memory leak.\r\n  if (callbacks.length === 0) {\r\n    delete this._callbacks['$' + event];\r\n  }\r\n\r\n  return this;\r\n};\r\n\r\n/**\r\n * Emit `event` with the given args.\r\n *\r\n * @param {String} event\r\n * @param {Mixed} ...\r\n * @return {Emitter}\r\n */\r\n\r\nEmitter.prototype.emit = function(event){\r\n  this._callbacks = this._callbacks || {};\r\n\r\n  var args = new Array(arguments.length - 1)\r\n    , callbacks = this._callbacks['$' + event];\r\n\r\n  for (var i = 1; i < arguments.length; i++) {\r\n    args[i - 1] = arguments[i];\r\n  }\r\n\r\n  if (callbacks) {\r\n    callbacks = callbacks.slice(0);\r\n    for (var i = 0, len = callbacks.length; i < len; ++i) {\r\n      callbacks[i].apply(this, args);\r\n    }\r\n  }\r\n\r\n  return this;\r\n};\r\n\r\n/**\r\n * Return array of callbacks for `event`.\r\n *\r\n * @param {String} event\r\n * @return {Array}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.listeners = function(event){\r\n  this._callbacks = this._callbacks || {};\r\n  return this._callbacks['$' + event] || [];\r\n};\r\n\r\n/**\r\n * Check if this emitter has `event` handlers.\r\n *\r\n * @param {String} event\r\n * @return {Boolean}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.hasListeners = function(event){\r\n  return !! this.listeners(event).length;\r\n};\r\n","var msgpack = require(\"notepack.io\");\nvar Emitter = require(\"component-emitter\");\n\nexports.protocol = 5;\n\n/**\n * Packet types (see https://github.com/socketio/socket.io-protocol)\n */\n\nvar PacketType = (exports.PacketType = {\n  CONNECT: 0,\n  DISCONNECT: 1,\n  EVENT: 2,\n  ACK: 3,\n  CONNECT_ERROR: 4,\n});\n\nvar isInteger =\n  Number.isInteger ||\n  function (value) {\n    return (\n      typeof value === \"number\" &&\n      isFinite(value) &&\n      Math.floor(value) === value\n    );\n  };\n\nvar isString = function (value) {\n  return typeof value === \"string\";\n};\n\nvar isObject = function (value) {\n  return Object.prototype.toString.call(value) === \"[object Object]\";\n};\n\nfunction Encoder() {}\n\nEncoder.prototype.encode = function (packet) {\n  return [msgpack.encode(packet)];\n};\n\nfunction Decoder() {}\n\nEmitter(Decoder.prototype);\n\nDecoder.prototype.add = function (obj) {\n  var decoded = msgpack.decode(obj);\n  this.checkPacket(decoded);\n  this.emit(\"decoded\", decoded);\n};\n\nfunction isDataValid(decoded) {\n  switch (decoded.type) {\n    case PacketType.CONNECT:\n      return decoded.data === undefined || isObject(decoded.data);\n    case PacketType.DISCONNECT:\n      return decoded.data === undefined;\n    case PacketType.CONNECT_ERROR:\n      return isString(decoded.data) || isObject(decoded.data);\n    default:\n      return Array.isArray(decoded.data);\n  }\n}\n\nDecoder.prototype.checkPacket = function (decoded) {\n  var isTypeValid =\n    isInteger(decoded.type) &&\n    decoded.type >= PacketType.CONNECT &&\n    decoded.type <= PacketType.CONNECT_ERROR;\n  if (!isTypeValid) {\n    throw new Error(\"invalid packet type\");\n  }\n\n  if (!isString(decoded.nsp)) {\n    throw new Error(\"invalid namespace\");\n  }\n\n  if (!isDataValid(decoded)) {\n    throw new Error(\"invalid payload\");\n  }\n\n  var isAckValid = decoded.id === undefined || isInteger(decoded.id);\n  if (!isAckValid) {\n    throw new Error(\"invalid packet id\");\n  }\n};\n\nDecoder.prototype.destroy = function () {};\n\nexports.Encoder = Encoder;\nexports.Decoder = Decoder;\n","export function on(obj, ev, fn) {\n    obj.on(ev, fn);\n    return function subDestroy() {\n        obj.off(ev, fn);\n    };\n}\n","import { PacketType } from \"socket.io-parser\";\nimport { on } from \"./on.js\";\nimport { Emitter, } from \"@socket.io/component-emitter\";\n/**\n * Internal events.\n * These events can't be emitted by the user.\n */\nconst RESERVED_EVENTS = Object.freeze({\n    connect: 1,\n    connect_error: 1,\n    disconnect: 1,\n    disconnecting: 1,\n    // EventEmitter reserved events: https://nodejs.org/api/events.html#events_event_newlistener\n    newListener: 1,\n    removeListener: 1,\n});\n/**\n * A Socket is the fundamental class for interacting with the server.\n *\n * A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate.\n *\n * @example\n * const socket = io();\n *\n * socket.on(\"connect\", () => {\n *   console.log(\"connected\");\n * });\n *\n * // send an event to the server\n * socket.emit(\"foo\", \"bar\");\n *\n * socket.on(\"foobar\", () => {\n *   // an event was received from the server\n * });\n *\n * // upon disconnection\n * socket.on(\"disconnect\", (reason) => {\n *   console.log(`disconnected due to ${reason}`);\n * });\n */\nexport class Socket extends Emitter {\n    /**\n     * `Socket` constructor.\n     */\n    constructor(io, nsp, opts) {\n        super();\n        /**\n         * Whether the socket is currently connected to the server.\n         *\n         * @example\n         * const socket = io();\n         *\n         * socket.on(\"connect\", () => {\n         *   console.log(socket.connected); // true\n         * });\n         *\n         * socket.on(\"disconnect\", () => {\n         *   console.log(socket.connected); // false\n         * });\n         */\n        this.connected = false;\n        /**\n         * Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will\n         * be transmitted by the server.\n         */\n        this.recovered = false;\n        /**\n         * Buffer for packets received before the CONNECT packet\n         */\n        this.receiveBuffer = [];\n        /**\n         * Buffer for packets that will be sent once the socket is connected\n         */\n        this.sendBuffer = [];\n        /**\n         * The queue of packets to be sent with retry in case of failure.\n         *\n         * Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order.\n         * @private\n         */\n        this._queue = [];\n        /**\n         * A sequence to generate the ID of the {@link QueuedPacket}.\n         * @private\n         */\n        this._queueSeq = 0;\n        this.ids = 0;\n        this.acks = {};\n        this.flags = {};\n        this.io = io;\n        this.nsp = nsp;\n        if (opts && opts.auth) {\n            this.auth = opts.auth;\n        }\n        this._opts = Object.assign({}, opts);\n        if (this.io._autoConnect)\n            this.open();\n    }\n    /**\n     * Whether the socket is currently disconnected\n     *\n     * @example\n     * const socket = io();\n     *\n     * socket.on(\"connect\", () => {\n     *   console.log(socket.disconnected); // false\n     * });\n     *\n     * socket.on(\"disconnect\", () => {\n     *   console.log(socket.disconnected); // true\n     * });\n     */\n    get disconnected() {\n        return !this.connected;\n    }\n    /**\n     * Subscribe to open, close and packet events\n     *\n     * @private\n     */\n    subEvents() {\n        if (this.subs)\n            return;\n        const io = this.io;\n        this.subs = [\n            on(io, \"open\", this.onopen.bind(this)),\n            on(io, \"packet\", this.onpacket.bind(this)),\n            on(io, \"error\", this.onerror.bind(this)),\n            on(io, \"close\", this.onclose.bind(this)),\n        ];\n    }\n    /**\n     * Whether the Socket will try to reconnect when its Manager connects or reconnects.\n     *\n     * @example\n     * const socket = io();\n     *\n     * console.log(socket.active); // true\n     *\n     * socket.on(\"disconnect\", (reason) => {\n     *   if (reason === \"io server disconnect\") {\n     *     // the disconnection was initiated by the server, you need to manually reconnect\n     *     console.log(socket.active); // false\n     *   }\n     *   // else the socket will automatically try to reconnect\n     *   console.log(socket.active); // true\n     * });\n     */\n    get active() {\n        return !!this.subs;\n    }\n    /**\n     * \"Opens\" the socket.\n     *\n     * @example\n     * const socket = io({\n     *   autoConnect: false\n     * });\n     *\n     * socket.connect();\n     */\n    connect() {\n        if (this.connected)\n            return this;\n        this.subEvents();\n        if (!this.io[\"_reconnecting\"])\n            this.io.open(); // ensure open\n        if (\"open\" === this.io._readyState)\n            this.onopen();\n        return this;\n    }\n    /**\n     * Alias for {@link connect()}.\n     */\n    open() {\n        return this.connect();\n    }\n    /**\n     * Sends a `message` event.\n     *\n     * This method mimics the WebSocket.send() method.\n     *\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send\n     *\n     * @example\n     * socket.send(\"hello\");\n     *\n     * // this is equivalent to\n     * socket.emit(\"message\", \"hello\");\n     *\n     * @return self\n     */\n    send(...args) {\n        args.unshift(\"message\");\n        this.emit.apply(this, args);\n        return this;\n    }\n    /**\n     * Override `emit`.\n     * If the event is in `events`, it's emitted normally.\n     *\n     * @example\n     * socket.emit(\"hello\", \"world\");\n     *\n     * // all serializable datastructures are supported (no need to call JSON.stringify)\n     * socket.emit(\"hello\", 1, \"2\", { 3: [\"4\"], 5: Uint8Array.from([6]) });\n     *\n     * // with an acknowledgement from the server\n     * socket.emit(\"hello\", \"world\", (val) => {\n     *   // ...\n     * });\n     *\n     * @return self\n     */\n    emit(ev, ...args) {\n        if (RESERVED_EVENTS.hasOwnProperty(ev)) {\n            throw new Error('\"' + ev.toString() + '\" is a reserved event name');\n        }\n        args.unshift(ev);\n        if (this._opts.retries && !this.flags.fromQueue && !this.flags.volatile) {\n            this._addToQueue(args);\n            return this;\n        }\n        const packet = {\n            type: PacketType.EVENT,\n            data: args,\n        };\n        packet.options = {};\n        packet.options.compress = this.flags.compress !== false;\n        // event ack callback\n        if (\"function\" === typeof args[args.length - 1]) {\n            const id = this.ids++;\n            const ack = args.pop();\n            this._registerAckCallback(id, ack);\n            packet.id = id;\n        }\n        const isTransportWritable = this.io.engine &&\n            this.io.engine.transport &&\n            this.io.engine.transport.writable;\n        const discardPacket = this.flags.volatile && (!isTransportWritable || !this.connected);\n        if (discardPacket) {\n        }\n        else if (this.connected) {\n            this.notifyOutgoingListeners(packet);\n            this.packet(packet);\n        }\n        else {\n            this.sendBuffer.push(packet);\n        }\n        this.flags = {};\n        return this;\n    }\n    /**\n     * @private\n     */\n    _registerAckCallback(id, ack) {\n        var _a;\n        const timeout = (_a = this.flags.timeout) !== null && _a !== void 0 ? _a : this._opts.ackTimeout;\n        if (timeout === undefined) {\n            this.acks[id] = ack;\n            return;\n        }\n        // @ts-ignore\n        const timer = this.io.setTimeoutFn(() => {\n            delete this.acks[id];\n            for (let i = 0; i < this.sendBuffer.length; i++) {\n                if (this.sendBuffer[i].id === id) {\n                    this.sendBuffer.splice(i, 1);\n                }\n            }\n            ack.call(this, new Error(\"operation has timed out\"));\n        }, timeout);\n        this.acks[id] = (...args) => {\n            // @ts-ignore\n            this.io.clearTimeoutFn(timer);\n            ack.apply(this, [null, ...args]);\n        };\n    }\n    /**\n     * Emits an event and waits for an acknowledgement\n     *\n     * @example\n     * // without timeout\n     * const response = await socket.emitWithAck(\"hello\", \"world\");\n     *\n     * // with a specific timeout\n     * try {\n     *   const response = await socket.timeout(1000).emitWithAck(\"hello\", \"world\");\n     * } catch (err) {\n     *   // the server did not acknowledge the event in the given delay\n     * }\n     *\n     * @return a Promise that will be fulfilled when the server acknowledges the event\n     */\n    emitWithAck(ev, ...args) {\n        // the timeout flag is optional\n        const withErr = this.flags.timeout !== undefined || this._opts.ackTimeout !== undefined;\n        return new Promise((resolve, reject) => {\n            args.push((arg1, arg2) => {\n                if (withErr) {\n                    return arg1 ? reject(arg1) : resolve(arg2);\n                }\n                else {\n                    return resolve(arg1);\n                }\n            });\n            this.emit(ev, ...args);\n        });\n    }\n    /**\n     * Add the packet to the queue.\n     * @param args\n     * @private\n     */\n    _addToQueue(args) {\n        let ack;\n        if (typeof args[args.length - 1] === \"function\") {\n            ack = args.pop();\n        }\n        const packet = {\n            id: this._queueSeq++,\n            tryCount: 0,\n            pending: false,\n            args,\n            flags: Object.assign({ fromQueue: true }, this.flags),\n        };\n        args.push((err, ...responseArgs) => {\n            if (packet !== this._queue[0]) {\n                // the packet has already been acknowledged\n                return;\n            }\n            const hasError = err !== null;\n            if (hasError) {\n                if (packet.tryCount > this._opts.retries) {\n                    this._queue.shift();\n                    if (ack) {\n                        ack(err);\n                    }\n                }\n            }\n            else {\n                this._queue.shift();\n                if (ack) {\n                    ack(null, ...responseArgs);\n                }\n            }\n            packet.pending = false;\n            return this._drainQueue();\n        });\n        this._queue.push(packet);\n        this._drainQueue();\n    }\n    /**\n     * Send the first packet of the queue, and wait for an acknowledgement from the server.\n     * @param force - whether to resend a packet that has not been acknowledged yet\n     *\n     * @private\n     */\n    _drainQueue(force = false) {\n        if (!this.connected || this._queue.length === 0) {\n            return;\n        }\n        const packet = this._queue[0];\n        if (packet.pending && !force) {\n            return;\n        }\n        packet.pending = true;\n        packet.tryCount++;\n        this.flags = packet.flags;\n        this.emit.apply(this, packet.args);\n    }\n    /**\n     * Sends a packet.\n     *\n     * @param packet\n     * @private\n     */\n    packet(packet) {\n        packet.nsp = this.nsp;\n        this.io._packet(packet);\n    }\n    /**\n     * Called upon engine `open`.\n     *\n     * @private\n     */\n    onopen() {\n        if (typeof this.auth == \"function\") {\n            this.auth((data) => {\n                this._sendConnectPacket(data);\n            });\n        }\n        else {\n            this._sendConnectPacket(this.auth);\n        }\n    }\n    /**\n     * Sends a CONNECT packet to initiate the Socket.IO session.\n     *\n     * @param data\n     * @private\n     */\n    _sendConnectPacket(data) {\n        this.packet({\n            type: PacketType.CONNECT,\n            data: this._pid\n                ? Object.assign({ pid: this._pid, offset: this._lastOffset }, data)\n                : data,\n        });\n    }\n    /**\n     * Called upon engine or manager `error`.\n     *\n     * @param err\n     * @private\n     */\n    onerror(err) {\n        if (!this.connected) {\n            this.emitReserved(\"connect_error\", err);\n        }\n    }\n    /**\n     * Called upon engine `close`.\n     *\n     * @param reason\n     * @param description\n     * @private\n     */\n    onclose(reason, description) {\n        this.connected = false;\n        delete this.id;\n        this.emitReserved(\"disconnect\", reason, description);\n    }\n    /**\n     * Called with socket packet.\n     *\n     * @param packet\n     * @private\n     */\n    onpacket(packet) {\n        const sameNamespace = packet.nsp === this.nsp;\n        if (!sameNamespace)\n            return;\n        switch (packet.type) {\n            case PacketType.CONNECT:\n                if (packet.data && packet.data.sid) {\n                    this.onconnect(packet.data.sid, packet.data.pid);\n                }\n                else {\n                    this.emitReserved(\"connect_error\", new Error(\"It seems you are trying to reach a Socket.IO server in v2.x with a v3.x client, but they are not compatible (more information here: https://socket.io/docs/v3/migrating-from-2-x-to-3-0/)\"));\n                }\n                break;\n            case PacketType.EVENT:\n            case PacketType.BINARY_EVENT:\n                this.onevent(packet);\n                break;\n            case PacketType.ACK:\n            case PacketType.BINARY_ACK:\n                this.onack(packet);\n                break;\n            case PacketType.DISCONNECT:\n                this.ondisconnect();\n                break;\n            case PacketType.CONNECT_ERROR:\n                this.destroy();\n                const err = new Error(packet.data.message);\n                // @ts-ignore\n                err.data = packet.data.data;\n                this.emitReserved(\"connect_error\", err);\n                break;\n        }\n    }\n    /**\n     * Called upon a server event.\n     *\n     * @param packet\n     * @private\n     */\n    onevent(packet) {\n        const args = packet.data || [];\n        if (null != packet.id) {\n            args.push(this.ack(packet.id));\n        }\n        if (this.connected) {\n            this.emitEvent(args);\n        }\n        else {\n            this.receiveBuffer.push(Object.freeze(args));\n        }\n    }\n    emitEvent(args) {\n        if (this._anyListeners && this._anyListeners.length) {\n            const listeners = this._anyListeners.slice();\n            for (const listener of listeners) {\n                listener.apply(this, args);\n            }\n        }\n        super.emit.apply(this, args);\n        if (this._pid && args.length && typeof args[args.length - 1] === \"string\") {\n            this._lastOffset = args[args.length - 1];\n        }\n    }\n    /**\n     * Produces an ack callback to emit with an event.\n     *\n     * @private\n     */\n    ack(id) {\n        const self = this;\n        let sent = false;\n        return function (...args) {\n            // prevent double callbacks\n            if (sent)\n                return;\n            sent = true;\n            self.packet({\n                type: PacketType.ACK,\n                id: id,\n                data: args,\n            });\n        };\n    }\n    /**\n     * Called upon a server acknowlegement.\n     *\n     * @param packet\n     * @private\n     */\n    onack(packet) {\n        const ack = this.acks[packet.id];\n        if (\"function\" === typeof ack) {\n            ack.apply(this, packet.data);\n            delete this.acks[packet.id];\n        }\n        else {\n        }\n    }\n    /**\n     * Called upon server connect.\n     *\n     * @private\n     */\n    onconnect(id, pid) {\n        this.id = id;\n        this.recovered = pid && this._pid === pid;\n        this._pid = pid; // defined only if connection state recovery is enabled\n        this.connected = true;\n        this.emitBuffered();\n        this.emitReserved(\"connect\");\n        this._drainQueue(true);\n    }\n    /**\n     * Emit buffered events (received and emitted).\n     *\n     * @private\n     */\n    emitBuffered() {\n        this.receiveBuffer.forEach((args) => this.emitEvent(args));\n        this.receiveBuffer = [];\n        this.sendBuffer.forEach((packet) => {\n            this.notifyOutgoingListeners(packet);\n            this.packet(packet);\n        });\n        this.sendBuffer = [];\n    }\n    /**\n     * Called upon server disconnect.\n     *\n     * @private\n     */\n    ondisconnect() {\n        this.destroy();\n        this.onclose(\"io server disconnect\");\n    }\n    /**\n     * Called upon forced client/server side disconnections,\n     * this method ensures the manager stops tracking us and\n     * that reconnections don't get triggered for this.\n     *\n     * @private\n     */\n    destroy() {\n        if (this.subs) {\n            // clean subscriptions to avoid reconnections\n            this.subs.forEach((subDestroy) => subDestroy());\n            this.subs = undefined;\n        }\n        this.io[\"_destroy\"](this);\n    }\n    /**\n     * Disconnects the socket manually. In that case, the socket will not try to reconnect.\n     *\n     * If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed.\n     *\n     * @example\n     * const socket = io();\n     *\n     * socket.on(\"disconnect\", (reason) => {\n     *   // console.log(reason); prints \"io client disconnect\"\n     * });\n     *\n     * socket.disconnect();\n     *\n     * @return self\n     */\n    disconnect() {\n        if (this.connected) {\n            this.packet({ type: PacketType.DISCONNECT });\n        }\n        // remove socket from pool\n        this.destroy();\n        if (this.connected) {\n            // fire events\n            this.onclose(\"io client disconnect\");\n        }\n        return this;\n    }\n    /**\n     * Alias for {@link disconnect()}.\n     *\n     * @return self\n     */\n    close() {\n        return this.disconnect();\n    }\n    /**\n     * Sets the compress flag.\n     *\n     * @example\n     * socket.compress(false).emit(\"hello\");\n     *\n     * @param compress - if `true`, compresses the sending data\n     * @return self\n     */\n    compress(compress) {\n        this.flags.compress = compress;\n        return this;\n    }\n    /**\n     * Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not\n     * ready to send messages.\n     *\n     * @example\n     * socket.volatile.emit(\"hello\"); // the server may or may not receive it\n     *\n     * @returns self\n     */\n    get volatile() {\n        this.flags.volatile = true;\n        return this;\n    }\n    /**\n     * Sets a modifier for a subsequent event emission that the callback will be called with an error when the\n     * given number of milliseconds have elapsed without an acknowledgement from the server:\n     *\n     * @example\n     * socket.timeout(5000).emit(\"my-event\", (err) => {\n     *   if (err) {\n     *     // the server did not acknowledge the event in the given delay\n     *   }\n     * });\n     *\n     * @returns self\n     */\n    timeout(timeout) {\n        this.flags.timeout = timeout;\n        return this;\n    }\n    /**\n     * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the\n     * callback.\n     *\n     * @example\n     * socket.onAny((event, ...args) => {\n     *   console.log(`got ${event}`);\n     * });\n     *\n     * @param listener\n     */\n    onAny(listener) {\n        this._anyListeners = this._anyListeners || [];\n        this._anyListeners.push(listener);\n        return this;\n    }\n    /**\n     * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the\n     * callback. The listener is added to the beginning of the listeners array.\n     *\n     * @example\n     * socket.prependAny((event, ...args) => {\n     *   console.log(`got event ${event}`);\n     * });\n     *\n     * @param listener\n     */\n    prependAny(listener) {\n        this._anyListeners = this._anyListeners || [];\n        this._anyListeners.unshift(listener);\n        return this;\n    }\n    /**\n     * Removes the listener that will be fired when any event is emitted.\n     *\n     * @example\n     * const catchAllListener = (event, ...args) => {\n     *   console.log(`got event ${event}`);\n     * }\n     *\n     * socket.onAny(catchAllListener);\n     *\n     * // remove a specific listener\n     * socket.offAny(catchAllListener);\n     *\n     * // or remove all listeners\n     * socket.offAny();\n     *\n     * @param listener\n     */\n    offAny(listener) {\n        if (!this._anyListeners) {\n            return this;\n        }\n        if (listener) {\n            const listeners = this._anyListeners;\n            for (let i = 0; i < listeners.length; i++) {\n                if (listener === listeners[i]) {\n                    listeners.splice(i, 1);\n                    return this;\n                }\n            }\n        }\n        else {\n            this._anyListeners = [];\n        }\n        return this;\n    }\n    /**\n     * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,\n     * e.g. to remove listeners.\n     */\n    listenersAny() {\n        return this._anyListeners || [];\n    }\n    /**\n     * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the\n     * callback.\n     *\n     * Note: acknowledgements sent to the server are not included.\n     *\n     * @example\n     * socket.onAnyOutgoing((event, ...args) => {\n     *   console.log(`sent event ${event}`);\n     * });\n     *\n     * @param listener\n     */\n    onAnyOutgoing(listener) {\n        this._anyOutgoingListeners = this._anyOutgoingListeners || [];\n        this._anyOutgoingListeners.push(listener);\n        return this;\n    }\n    /**\n     * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the\n     * callback. The listener is added to the beginning of the listeners array.\n     *\n     * Note: acknowledgements sent to the server are not included.\n     *\n     * @example\n     * socket.prependAnyOutgoing((event, ...args) => {\n     *   console.log(`sent event ${event}`);\n     * });\n     *\n     * @param listener\n     */\n    prependAnyOutgoing(listener) {\n        this._anyOutgoingListeners = this._anyOutgoingListeners || [];\n        this._anyOutgoingListeners.unshift(listener);\n        return this;\n    }\n    /**\n     * Removes the listener that will be fired when any event is emitted.\n     *\n     * @example\n     * const catchAllListener = (event, ...args) => {\n     *   console.log(`sent event ${event}`);\n     * }\n     *\n     * socket.onAnyOutgoing(catchAllListener);\n     *\n     * // remove a specific listener\n     * socket.offAnyOutgoing(catchAllListener);\n     *\n     * // or remove all listeners\n     * socket.offAnyOutgoing();\n     *\n     * @param [listener] - the catch-all listener (optional)\n     */\n    offAnyOutgoing(listener) {\n        if (!this._anyOutgoingListeners) {\n            return this;\n        }\n        if (listener) {\n            const listeners = this._anyOutgoingListeners;\n            for (let i = 0; i < listeners.length; i++) {\n                if (listener === listeners[i]) {\n                    listeners.splice(i, 1);\n                    return this;\n                }\n            }\n        }\n        else {\n            this._anyOutgoingListeners = [];\n        }\n        return this;\n    }\n    /**\n     * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,\n     * e.g. to remove listeners.\n     */\n    listenersAnyOutgoing() {\n        return this._anyOutgoingListeners || [];\n    }\n    /**\n     * Notify the listeners for each packet sent\n     *\n     * @param packet\n     *\n     * @private\n     */\n    notifyOutgoingListeners(packet) {\n        if (this._anyOutgoingListeners && this._anyOutgoingListeners.length) {\n            const listeners = this._anyOutgoingListeners.slice();\n            for (const listener of listeners) {\n                listener.apply(this, packet.data);\n            }\n        }\n    }\n}\n","/**\n * Initialize backoff timer with `opts`.\n *\n * - `min` initial timeout in milliseconds [100]\n * - `max` max timeout [10000]\n * - `jitter` [0]\n * - `factor` [2]\n *\n * @param {Object} opts\n * @api public\n */\nexport function Backoff(opts) {\n    opts = opts || {};\n    this.ms = opts.min || 100;\n    this.max = opts.max || 10000;\n    this.factor = opts.factor || 2;\n    this.jitter = opts.jitter > 0 && opts.jitter <= 1 ? opts.jitter : 0;\n    this.attempts = 0;\n}\n/**\n * Return the backoff duration.\n *\n * @return {Number}\n * @api public\n */\nBackoff.prototype.duration = function () {\n    var ms = this.ms * Math.pow(this.factor, this.attempts++);\n    if (this.jitter) {\n        var rand = Math.random();\n        var deviation = Math.floor(rand * this.jitter * ms);\n        ms = (Math.floor(rand * 10) & 1) == 0 ? ms - deviation : ms + deviation;\n    }\n    return Math.min(ms, this.max) | 0;\n};\n/**\n * Reset the number of attempts.\n *\n * @api public\n */\nBackoff.prototype.reset = function () {\n    this.attempts = 0;\n};\n/**\n * Set the minimum duration\n *\n * @api public\n */\nBackoff.prototype.setMin = function (min) {\n    this.ms = min;\n};\n/**\n * Set the maximum duration\n *\n * @api public\n */\nBackoff.prototype.setMax = function (max) {\n    this.max = max;\n};\n/**\n * Set the jitter\n *\n * @api public\n */\nBackoff.prototype.setJitter = function (jitter) {\n    this.jitter = jitter;\n};\n","import { Socket as Engine, installTimerFunctions, nextTick, } from \"engine.io-client\";\nimport { Socket } from \"./socket.js\";\nimport * as parser from \"socket.io-parser\";\nimport { on } from \"./on.js\";\nimport { Backoff } from \"./contrib/backo2.js\";\nimport { Emitter, } from \"@socket.io/component-emitter\";\nexport class Manager extends Emitter {\n    constructor(uri, opts) {\n        var _a;\n        super();\n        this.nsps = {};\n        this.subs = [];\n        if (uri && \"object\" === typeof uri) {\n            opts = uri;\n            uri = undefined;\n        }\n        opts = opts || {};\n        opts.path = opts.path || \"/socket.io\";\n        this.opts = opts;\n        installTimerFunctions(this, opts);\n        this.reconnection(opts.reconnection !== false);\n        this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);\n        this.reconnectionDelay(opts.reconnectionDelay || 1000);\n        this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);\n        this.randomizationFactor((_a = opts.randomizationFactor) !== null && _a !== void 0 ? _a : 0.5);\n        this.backoff = new Backoff({\n            min: this.reconnectionDelay(),\n            max: this.reconnectionDelayMax(),\n            jitter: this.randomizationFactor(),\n        });\n        this.timeout(null == opts.timeout ? 20000 : opts.timeout);\n        this._readyState = \"closed\";\n        this.uri = uri;\n        const _parser = opts.parser || parser;\n        this.encoder = new _parser.Encoder();\n        this.decoder = new _parser.Decoder();\n        this._autoConnect = opts.autoConnect !== false;\n        if (this._autoConnect)\n            this.open();\n    }\n    reconnection(v) {\n        if (!arguments.length)\n            return this._reconnection;\n        this._reconnection = !!v;\n        return this;\n    }\n    reconnectionAttempts(v) {\n        if (v === undefined)\n            return this._reconnectionAttempts;\n        this._reconnectionAttempts = v;\n        return this;\n    }\n    reconnectionDelay(v) {\n        var _a;\n        if (v === undefined)\n            return this._reconnectionDelay;\n        this._reconnectionDelay = v;\n        (_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMin(v);\n        return this;\n    }\n    randomizationFactor(v) {\n        var _a;\n        if (v === undefined)\n            return this._randomizationFactor;\n        this._randomizationFactor = v;\n        (_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setJitter(v);\n        return this;\n    }\n    reconnectionDelayMax(v) {\n        var _a;\n        if (v === undefined)\n            return this._reconnectionDelayMax;\n        this._reconnectionDelayMax = v;\n        (_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMax(v);\n        return this;\n    }\n    timeout(v) {\n        if (!arguments.length)\n            return this._timeout;\n        this._timeout = v;\n        return this;\n    }\n    /**\n     * Starts trying to reconnect if reconnection is enabled and we have not\n     * started reconnecting yet\n     *\n     * @private\n     */\n    maybeReconnectOnOpen() {\n        // Only try to reconnect if it's the first time we're connecting\n        if (!this._reconnecting &&\n            this._reconnection &&\n            this.backoff.attempts === 0) {\n            // keeps reconnection from firing twice for the same reconnection loop\n            this.reconnect();\n        }\n    }\n    /**\n     * Sets the current transport `socket`.\n     *\n     * @param {Function} fn - optional, callback\n     * @return self\n     * @public\n     */\n    open(fn) {\n        if (~this._readyState.indexOf(\"open\"))\n            return this;\n        this.engine = new Engine(this.uri, this.opts);\n        const socket = this.engine;\n        const self = this;\n        this._readyState = \"opening\";\n        this.skipReconnect = false;\n        // emit `open`\n        const openSubDestroy = on(socket, \"open\", function () {\n            self.onopen();\n            fn && fn();\n        });\n        // emit `error`\n        const errorSub = on(socket, \"error\", (err) => {\n            self.cleanup();\n            self._readyState = \"closed\";\n            this.emitReserved(\"error\", err);\n            if (fn) {\n                fn(err);\n            }\n            else {\n                // Only do this if there is no fn to handle the error\n                self.maybeReconnectOnOpen();\n            }\n        });\n        if (false !== this._timeout) {\n            const timeout = this._timeout;\n            if (timeout === 0) {\n                openSubDestroy(); // prevents a race condition with the 'open' event\n            }\n            // set timer\n            const timer = this.setTimeoutFn(() => {\n                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Called upon socket error.\n     *\n     * @private\n     */\n    onerror(err) {\n        this.emitReserved(\"error\", err);\n    }\n    /**\n     * Creates a new socket for the given `nsp`.\n     *\n     * @return {Socket}\n     * @public\n     */\n    socket(nsp, opts) {\n        let socket = this.nsps[nsp];\n        if (!socket) {\n            socket = new Socket(this, nsp, opts);\n            this.nsps[nsp] = socket;\n        }\n        else if (this._autoConnect && !socket.active) {\n            socket.connect();\n        }\n        return socket;\n    }\n    /**\n     * Called upon a socket close.\n     *\n     * @param socket\n     * @private\n     */\n    _destroy(socket) {\n        const nsps = Object.keys(this.nsps);\n        for (const nsp of nsps) {\n            const socket = this.nsps[nsp];\n            if (socket.active) {\n                return;\n            }\n        }\n        this._close();\n    }\n    /**\n     * Writes a packet.\n     *\n     * @param packet\n     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description) {\n        this.cleanup();\n        this.backoff.reset();\n        this._readyState = \"closed\";\n        this.emitReserved(\"close\", reason, description);\n        if (this._reconnection && !this.skipReconnect) {\n            this.reconnect();\n        }\n    }\n    /**\n     * Attempt a reconnection.\n     *\n     * @private\n     */\n    reconnect() {\n        if (this._reconnecting || this.skipReconnect)\n            return this;\n        const self = this;\n        if (this.backoff.attempts >= this._reconnectionAttempts) {\n            this.backoff.reset();\n            this.emitReserved(\"reconnect_failed\");\n            this._reconnecting = false;\n        }\n        else {\n            const delay = this.backoff.duration();\n            this._reconnecting = true;\n            const timer = this.setTimeoutFn(() => {\n                if (self.skipReconnect)\n                    return;\n                this.emitReserved(\"reconnect_attempt\", self.backoff.attempts);\n                // check again for the case socket closed in above events\n                if (self.skipReconnect)\n                    return;\n                self.open((err) => {\n                    if (err) {\n                        self._reconnecting = false;\n                        self.reconnect();\n                        this.emitReserved(\"reconnect_error\", err);\n                    }\n                    else {\n                        self.onreconnect();\n                    }\n                });\n            }, delay);\n            if (this.opts.autoUnref) {\n                timer.unref();\n            }\n            this.subs.push(function subDestroy() {\n                clearTimeout(timer);\n            });\n        }\n    }\n    /**\n     * Called upon successful reconnect.\n     *\n     * @private\n     */\n    onreconnect() {\n        const attempt = this.backoff.attempts;\n        this._reconnecting = false;\n        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NineSec Team - 2022