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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.CommandLoader = void 0; const chalk = require("chalk"); const actions_1 = require("../actions"); const ui_1 = require("../lib/ui"); const add_command_1 = require("./add.command"); const build_command_1 = require("./build.command"); const generate_command_1 = require("./generate.command"); const info_command_1 = require("./info.command"); const new_command_1 = require("./new.command"); const start_command_1 = require("./start.command"); class CommandLoader { static load(program) { return __awaiter(this, void 0, void 0, function* () { new new_command_1.NewCommand(new actions_1.NewAction()).load(program); new build_command_1.BuildCommand(new actions_1.BuildAction()).load(program); new start_command_1.StartCommand(new actions_1.StartAction()).load(program); new info_command_1.InfoCommand(new actions_1.InfoAction()).load(program); new add_command_1.AddCommand(new actions_1.AddAction()).load(program); yield new generate_command_1.GenerateCommand(new actions_1.GenerateAction()).load(program); this.handleInvalidCommand(program); }); } static handleInvalidCommand(program) { program.on('command:*', () => { console.error(`\n${ui_1.ERROR_PREFIX} Invalid command: ${chalk.red('%s')}`, program.args.join(' ')); console.log(`See ${chalk.red('--help')} for a list of available commands.\n`); process.exit(1); }); } } exports.CommandLoader = CommandLoader;